Eyeballs overload crasheroo

I’ve got several animations that go for a while and then crash, I don’t know whether to call them artwork, or bug reports!
baz104.sifz (8.6 KB)

you can render with gif format and post here.

You knew what was gonna happen when being rendered XD

Anyway here’s what I did

  • Turned down the resolution to 640 x calculated linked height
  • Render to gif
  • Left the computer for 20 min
  • Came back and found out rendering was still at 21%
  • Cancelled it

Partially rendered gif shows multiple eyeballs spiraling outward and slowly spreading out.

I don’t know whether to call them artwork, or bug reports

I’ve got no idea either :frowning:

However, memory spikes up when playing around either timeline or canvas workspace before Synfig crashes.