I’m looking for a solution to overcome the Z depth limitation for child layers of a group. I need to draw / render layer1 from Group B in Group A, over layer2 and below layer1 without being affected by Group A’s transformation. Confused? Yea me too.
Let me lay out a scenario: Animation if a " Knife game", sliding a knife between each finger
Group Hand_L (Z:0) (6 nested layers)
Group Arm_R(Z:1) (1 nested group)
Group Forarm (subZ:0) (1 nested group)
Group Hand (subZ:0) (1 nested group)
Group Knife (subZ:0)
Group Hand_L hast each finger and wrist, allowing the hand to be moved as a whole while allowing each finger to be moved interdependently relative to the hand.
Group Arm_R as several groups nested with each other to allow each to be rotated relative to its parent. Arm > Forarm > Hand > Knife
The goal is to draw / render the Knife in inbetween each finger layer, changing depth each pass. Also, transformation changes to Hand_L should not affect the position of the knife.
This sounds complex, but it really should be possible some how…
What I’ve tried so far, unsuccessfully…
Export Knife Layer canvas, create [Knife] group inside Hand_L>>>Results: Renders at correct height, BUT Hand_L’s origin and transformation values place the knife out of position/ rotation
Change Z Depth >>> Results: LOL we all know that can’t work since Depth only affects layers in the same parent group, not other groups >_<
Does anyone have a suggestion?