Changing colors for every loop cycle

RED TRAIL.sifz (162.7 KB)

Here is a small looping animation with the time loop duration set to 50 seconds . Now the color of the object bird 1 was set to random with a seed value set to random and the speed to 0.02 ( choices per second which changes it every 50 seconds ) and no interpolation set . This was with the idea that the object ( bird 1 ) color changes in the second cycle (after 50sec) etc . based on the changed seed value . Now the problem is even though the seed color changes , the object color remains the original owing to the repeating loop cycle . Shouldn’t the new seed color come for the object ? What am I missing here

No, because the color is connected to the layer inside the Time Loop so after 50s everything gets repeated (including seed). It doesn’t really matter if you export the value to the library, if it falls under Time Loop, it’s looped.

OK. Is there a way to achieve what I wanted ?

Hmm, you know, I don’t think there’s an easy way…
I can only think of using a separate layer for coloring that’s placed outside the loop.
Like in this example:
LoopWithChangingColors.sif (6.9 KB)

This will require organizing your work in a specific way, you need to separate lines and regions and on top of that it might require some ugly masking. But I can’t think of anything else…

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