I’ve saved each character in separate SIFZ files. Let’s call them source.
Firstly, when you import source into destination SIFZ you can neither edit nor animate it unless it unless source is open alongside destination.
Secondly, even when source is open and though I can modify it, I cannot seem to animate normally in the destination file. However, modifying imported vectors in destination file also modifies the source, resulting in a destructive workflow.
Any way to get around this?