Let me explain. Currently making good animation for character, e.g. walk cycle can be hard if character has many bline points and/or uses additional shapes for shading.
The thing I propose is to add Armature/Skeleton type of object (like Armature in Blender). How it’ll work? Well we would have window (it can be even in object’s parameters) where we would select which objects would be affected by skeleton. Then by moving points of skeleton we would also move nearest points of assigned objects (radius of movement would be customizable). Kinda like proportional movement in Blender (under O key).