I converted the (blue) rotation angle of the bone(s) to dynamic to get the wiggle effect. Nice for spring effects and simple auto secondary animation.
dynamicstest.sifz (20.3 KB)
I converted the (blue) rotation angle of the bone(s) to dynamic to get the wiggle effect. Nice for spring effects and simple auto secondary animation.
dynamicstest.sifz (20.3 KB)
A more practical example. The face is turned with the controller using the plugin. The hair is attached to a bone that is converted to dynamic.
Bro
This converter use is making me so happy that I’m crying. I have really learnt a lot about converters in the last few months.
Is there a tutorial to do this?? (it’s very successful, it’s even incredible)
(in my time when I learned with all the tutorials it didn’t exist, to do this thing)
There is some info on the wiki and this video is a good place to get you started:
https://youtu.be/veFXvKeWykg?feature=shared
Another practical example. By converting the force modifier of each dynamic bone into a random value, you can create a wind effect with just one keyframe. Good for flags, hair, capes…
I’ll make a note of it, thanks.