Exercise 13 (Character jumping over a gap)
Exercise 14 ( Standing up (from a chair) )
I’m new to Synfig. Just started learning, and thought that I could take part in these 51 exercises.
So, here is the first one, the bouncing balls (although I don’t understand why the renders are glitchy).
Nice! I think I know why the render is glitchy; you rendered it as a GIF, Try using “magick++” next time. It will still be a GIF when exported, but the quality will be better:
Exercise 15 (Walk Cycle)
Thanks @Khemardi , that was really helpful. Magick++ made a significant difference. Here is the improved render, and slightly improved animation.
BTW, you are THE one from whom I learned how to use Synfig, through your YT tutorials. Awesome work. Thank you.
I’m glad you find my tutorials helpful Good work on the exercise. You could take it a step further by adding shadows Looking forward to the next exercise
For the first one, it appears to be floating.
Thanks for comment, It is very useful to be commented by experienced stuff.
for the animation, I will fix it
Exercise 16 (Character on a pogo stick (loop))
Exercise 6: Character blinking (along with some leaves blowing and hair flowing).
I had trouble rendering it as a GIF through Synfig. Had to render a series of JPG images, then rendered as MP4 in Blender, and then converted to GIF through an online website.
@Ahamd your brick is still rotating before it reaches the table(?) edge.
And the blue bouncing ball isn’t squashing when it reaches the floor. It’s strange, because it does stretch while falling.
@rodolfog I wander, how you can notice this small things
Regarding the brick, this is the latest edit https://forums.synfig.org/t/brick-fall-excercise-any-idea/14448/4?u=ahamd
The birck may rotate its weight & the remaining effect of its fall.
Regarding the ball, I had removed the squash as I thought that nobody will notice it and it gave the appearance of floating ball.
Exercise 17 (Laughing)
I feel like the eyes are not in sync with the mouth and the character doesn’t seem like laughing, it feels more like (sighing)
Thanks for the feedback. I think it’s more interesting allowing the eyes not to be in sync. I agree with the sighing, the mouth shape plus the eyes going down does make it look that way, so I edited the mouth shapes. Thoughts?
Bouncing ball sideways.
I feel like I have lost motivation to make animations , because for me either Synfig renders gifs extreeemely slowly, or does not render at all (even on Magick++ mode).
Render your animation in pngs and then convert it into gif/webp after post processing in natron/shotcut/openshot/blender for the best result.