2023 - WIP Animation Tests with Synfig [project files included]

looks good. Nice job, i’m not a star trek connoisseur but i get the reference

If you want, you can privately send us the file so we can inspect and try to fix it. :slight_smile:

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Cheers sir, but there’s no need to. It was just a quick experiment while building up the scene, and Is the only thing that got messed up, and, as is, has moved on an evolved considerably since the other night.

along with the start of character studies.

Once I’ve finished a couple more bits, I’ll share the base scene for the bridge, character sheets and more on a separate thread to help show my process, and, in ways, share some of my production experiences through it.

Thanks for the offer of help… hope what I’m doing here will also help u guys at some point :wink:

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McCoy, Kirk and Spock? :stuck_out_tongue:

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indeed! …

just playing with silhouettes there… evolving the characters using simple shapes and build upon them while keeping in mind what software you’re using to animated through… so so all creative, concpets, explorations, sketches and studies are through synfig.

A lot more character studies to come…

Quick test using @veermetri05 controller plugin

Kirk_chair002

Intend to heavily use the plugin for this for various scene elements as well as character control.

5 Likes

yow dis shot. :clap:t5: mi luv e

Quick Morning thought blast for in warp travel test. Monochromatic anim experiment.
Some old school element work and particle system for stardust. Trying to get more of a random feel to the streaks… Any thoughts appreciated.

warp_tst_003b

warp_tst_003

At_Warp_Stardust_001.sifz (35.1 KB)

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Hand Switch Rig Experiment… Using skeletal deform for nuance.
test_001_mode_swt_A_Base.sifz (64.2 KB)
test_001_mode_swt_A_anim.sifz (65.0 KB)

test001_mswitch_A

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Effects Test

transporter

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Wow, it’s amazing, KEgg!

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Another test variant… gold

BeamMeUp_Gold.sifz (26.2 KB)

trans_Shad_anim

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It’s been a while… but it’s always fun to return to synfig… it’s like a mind cleanser to the usual shtick I have to do on a daily basis…

Really wanted to participate in the monthly challenges, in fact I did start with the raindrop, and had a nice twist to the 15 second story arc, but time was the problem.

Anyhow, here’s a quick, one day looper.

ent_loop

ent_loop_project_files.zip (272.8 KB)

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Quick recreation of the Auto-Batarang HUD from Batman Returns for the actual prop from the movie, as the footage that was used sadly has been lost to time.

Sequence with no effects for the Sony Watchman screen :

Batarang_HUD

BattR_synfig.sifz (14.6 KB)

Sequence with CRT/VHS effect with the audio from the scene….

even after rendering out at 2k res, youtube compression still messed with the sequence.

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Selecting manually 1080p or 1440p, it looks a lot better that with the default 360p it proposed me!

I almost forgot that it existed :stuck_out_tongue:

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It’s strange how their compression picks up on the scanline aberration caused by the curve of the CRT shader.. even at 2k res… while here even at 640x480 lossless then passed through handbrake, it just looks perfect. The actual final output for the Watchman is interlaced NTSC/PAL (no CRT effect).

A little test render of a character rig I was intending to use for the first synfig challenge back in January ’25.. Sadly came to it too late and other commitments got in the way.

It’s one I intend to complete, as part of my winter “things to distract myself with”, and share once done.

drippi

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So cute :heart_eyes:
(It’s never too late!)

1 Like