Move waypoint easily, via the arrow keys. Modifier keys : no modifier+arrow: ~1/4 second, shift+arrow: 1 second, Ctrl+arrow: 1 frame.
Move waypoints of several layers to a different time at once (even if not from same parameter) (see also #762)
When multiple layers selected (or group) and multiple waypoints at same h:m:s:f , modifier-click to display a selector (popup menu?) to select/move only selected waypoint(s)
Display waypoints on the Graph panel over the curve.
Display “static intervals” between two in different color. (“Static interval” is a segment between two waypoints where the value remains unchanged) (issue #790).
Highlight the associated parameter into the parameters panel when scrolling manually the timeline (also when playing animation has option?) we pass to a waypoint (to catch them easier)
Tooltips on waypoints to know “who is who” (needed when multiple layers selected (or group))
Waypoint edition : using a panel with instant updating ( -1- when selecting a waypoint : waypoint info displayed in panel. -2- changing waypoint parameter from panel direct update, nothing saved before apply ? -3- TCB info active only if TCB interpollation selected)
Deleting selected waypoints by hitting “X / Ctrl+X / Del”
Scaling / increasing gaps between waypoints by hitting “S” and moving the mouse, as if we’re scaling a model in Blender (or perhaps have “Scale Tool” for the waypoints themselves).
Translate and move them across the Time Track, Hitting “G”
and so one ,
Bugs affecting waypoints
Issue 651 : When shortening keyframe length in Keyframes panel waypoints spills over into the previous keyframe range. (Ready for testing / QA)
Waypoint edition : using a panel with instant updating ( -1- when selecting a waypoint : waypoint info displayed in panel. -2- changing waypoint parameter from panel direct update, nothing saved before apply ? -3- TCB info active only if TCB interpollation selected
I think the timeline needs to be development top priority soon. It’s such a central and important part of animation creation and yet so rudimentary in Synfig, selecting waypoints one by one, channel by channel… It’s like trying to run a marathon with crutches…
Konstantin, how about making it a development priority for fundraising?
I agree that timeline should be rewrited or at least improved a lot (the subject of this thread …) but from my point of view depending of the deepness of the rework we should’nt think that in terms of 1.0 .
Why? because a lot of new feature has already been added to this branch and they need at minimum to be polished and some time to be functional (for example brush still crash after ctrl-z ) and other critical bugs : colorgtk3.14doc save windows …
While I haven’t animated enough to encounter these bugs yet, I’ll say this word of encouragement - after fighting with the analogous “keyframes” in Adobe Flash Professional for over two years, let me assure you, you don’t have very far to go to surpass them in the usability department. >.>
Hello, David!
I don’t think we will sell any new priorities until we stablilze the current features.
My plan is to try to eliminate all (or at least the most) regressions that we have now, and then release 1.0. I believe after this event we will have a better financing situation.
After the release of 1.0 we will start selling new development priorities.
The list of features to be polished for 1.0:
Single-WIndow and Gtk3 UI
Group transformations widget
Bones / Cutout tools
Bone distortion
Sound layer
The following list of features will NOT be subject for polishing for 1.0, but will be available as “experimental features”:
SFG container
MyPaint integration
Frame-by-frame animation tools
(we will focus on them after 1.0 release)
new entry in display waypoint * Highlight the associated parameter into the parameters panel when scrolling manually the timeline (also when playing animation has option?) we pass to a waypoint (to catch them easier)
Tooltips on waypoints to know “who is who” (needed when multiple layers selected (or group))
When multiple layers selected (or group) and multiple waypoints at same h:m:s:f , modifier-click to display a selector (popup menu?) to select/move only selected waypoint(s)
We should think more carefully on keybindings - do we really want to blindly mimic Blender’s shortcuts? How about to look what other editors do? (AE, ToonBoom, etc.)
I need some help with refreshing this topic: it references some old issues from our old bugtracker. It would be really nice to review them and move to GitHub (admins can take care on updating links in the top post).