--------------------------- GLEW Extension Info --------------------------- GLEW version 1.5.0 Reporting capabilities of display :0.0, visual 0x2b Running on a GeForce 8800 GT/PCI/SSE2 from NVIDIA Corporation OpenGL version 2.1.2 NVIDIA 177.82 is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK GL_VERSION_2_1: OK --------------- glUniformMatrix2x3fv: OK glUniformMatrix2x4fv: OK glUniformMatrix3x2fv: OK glUniformMatrix3x4fv: OK glUniformMatrix4x2fv: OK glUniformMatrix4x3fv: OK GL_3DFX_multisample: MISSING -------------------- GL_3DFX_tbuffer: MISSING ---------------- glTbufferMask3DFX: MISSING GL_3DFX_texture_compression_FXT1: MISSING --------------------------------- GL_APPLE_client_storage: MISSING ------------------------ GL_APPLE_element_array: MISSING ----------------------- glDrawElementArrayAPPLE: MISSING glDrawRangeElementArrayAPPLE: MISSING glElementPointerAPPLE: MISSING glMultiDrawElementArrayAPPLE: MISSING glMultiDrawRangeElementArrayAPPLE: MISSING GL_APPLE_fence: MISSING --------------- glDeleteFencesAPPLE: MISSING glFinishFenceAPPLE: MISSING glFinishObjectAPPLE: MISSING glGenFencesAPPLE: MISSING glIsFenceAPPLE: MISSING glSetFenceAPPLE: MISSING glTestFenceAPPLE: MISSING glTestObjectAPPLE: MISSING GL_APPLE_float_pixels: MISSING ---------------------- GL_APPLE_flush_buffer_range: MISSING ---------------------------- glBufferParameteriAPPLE: MISSING glFlushMappedBufferRangeAPPLE: MISSING GL_APPLE_pixel_buffer: MISSING ---------------------- GL_APPLE_specular_vector: MISSING ------------------------- GL_APPLE_texture_range: MISSING ----------------------- glGetTexParameterPointervAPPLE: MISSING glTextureRangeAPPLE: MISSING GL_APPLE_transform_hint: MISSING ------------------------ GL_APPLE_vertex_array_object: MISSING ----------------------------- glBindVertexArrayAPPLE: MISSING glDeleteVertexArraysAPPLE: MISSING glGenVertexArraysAPPLE: MISSING glIsVertexArrayAPPLE: MISSING GL_APPLE_vertex_array_range: MISSING ---------------------------- glFlushVertexArrayRangeAPPLE: MISSING glVertexArrayParameteriAPPLE: MISSING glVertexArrayRangeAPPLE: MISSING GL_APPLE_ycbcr_422: MISSING ------------------- GL_ARB_color_buffer_float: OK -------------------------- glClampColorARB: OK GL_ARB_depth_texture: OK --------------------- GL_ARB_draw_buffers: OK -------------------- glDrawBuffersARB: OK GL_ARB_fragment_program: OK ------------------------ GL_ARB_fragment_program_shadow: OK ------------------------------- GL_ARB_fragment_shader: OK ----------------------- GL_ARB_half_float_pixel: OK ------------------------ GL_ARB_imaging: OK --------------- glBlendEquation: OK glColorSubTable: OK glColorTable: OK glColorTableParameterfv: OK glColorTableParameteriv: OK glConvolutionFilter1D: OK glConvolutionFilter2D: OK glConvolutionParameterf: OK glConvolutionParameterfv: OK glConvolutionParameteri: OK glConvolutionParameteriv: OK glCopyColorSubTable: OK glCopyColorTable: OK glCopyConvolutionFilter1D: OK glCopyConvolutionFilter2D: OK glGetColorTable: OK glGetColorTableParameterfv: OK glGetColorTableParameteriv: OK glGetConvolutionFilter: OK glGetConvolutionParameterfv: OK glGetConvolutionParameteriv: OK glGetHistogram: OK glGetHistogramParameterfv: OK glGetHistogramParameteriv: OK glGetMinmax: OK glGetMinmaxParameterfv: OK glGetMinmaxParameteriv: OK glGetSeparableFilter: OK glHistogram: OK glMinmax: OK glResetHistogram: OK glResetMinmax: OK glSeparableFilter2D: OK GL_ARB_matrix_palette: MISSING ---------------------- glCurrentPaletteMatrixARB: MISSING glMatrixIndexPointerARB: MISSING glMatrixIndexubvARB: MISSING glMatrixIndexuivARB: MISSING glMatrixIndexusvARB: MISSING GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK GL_ARB_occlusion_query: OK ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK GL_ARB_pixel_buffer_object: OK --------------------------- GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK GL_ARB_point_sprite: OK -------------------- GL_ARB_shader_objects: OK ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK GL_ARB_shading_language_100: OK ---------------------------- GL_ARB_shadow: OK -------------- GL_ARB_shadow_ambient: MISSING ---------------------- GL_ARB_texture_border_clamp: OK ---------------------------- GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK GL_ARB_texture_cube_map: OK ------------------------ GL_ARB_texture_env_add: OK ----------------------- GL_ARB_texture_env_combine: OK --------------------------- GL_ARB_texture_env_crossbar: MISSING ---------------------------- GL_ARB_texture_env_dot3: OK ------------------------ GL_ARB_texture_float: OK --------------------- GL_ARB_texture_mirrored_repeat: OK ------------------------------- GL_ARB_texture_non_power_of_two: OK -------------------------------- GL_ARB_texture_rectangle: OK ------------------------- GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK GL_ARB_vertex_blend: MISSING -------------------- glVertexBlendARB: MISSING glWeightPointerARB: MISSING glWeightbvARB: MISSING glWeightdvARB: MISSING glWeightfvARB: MISSING glWeightivARB: MISSING glWeightsvARB: MISSING glWeightubvARB: MISSING glWeightuivARB: MISSING glWeightusvARB: MISSING GL_ARB_vertex_buffer_object: OK ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK GL_ARB_vertex_shader: OK --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK GL_ATIX_point_sprites: MISSING ---------------------- GL_ATIX_texture_env_combine3: MISSING ----------------------------- GL_ATIX_texture_env_route: MISSING -------------------------- GL_ATIX_vertex_shader_output_point_size: MISSING ---------------------------------------- GL_ATI_draw_buffers: OK -------------------- glDrawBuffersATI: OK GL_ATI_element_array: MISSING --------------------- glDrawElementArrayATI: MISSING glDrawRangeElementArrayATI: MISSING glElementPointerATI: MISSING GL_ATI_envmap_bumpmap: MISSING ---------------------- glGetTexBumpParameterfvATI: MISSING glGetTexBumpParameterivATI: MISSING glTexBumpParameterfvATI: MISSING glTexBumpParameterivATI: MISSING GL_ATI_fragment_shader: MISSING ----------------------- glAlphaFragmentOp1ATI: MISSING glAlphaFragmentOp2ATI: MISSING glAlphaFragmentOp3ATI: MISSING glBeginFragmentShaderATI: MISSING glBindFragmentShaderATI: MISSING glColorFragmentOp1ATI: MISSING glColorFragmentOp2ATI: MISSING glColorFragmentOp3ATI: MISSING glDeleteFragmentShaderATI: MISSING glEndFragmentShaderATI: MISSING glGenFragmentShadersATI: MISSING glPassTexCoordATI: MISSING glSampleMapATI: MISSING glSetFragmentShaderConstantATI: MISSING GL_ATI_map_object_buffer: MISSING ------------------------- glMapObjectBufferATI: MISSING glUnmapObjectBufferATI: MISSING GL_ATI_pn_triangles: MISSING -------------------- glPNTrianglesfATI: MISSING glPNTrianglesiATI: MISSING GL_ATI_separate_stencil: MISSING ------------------------ glStencilFuncSeparateATI: MISSING glStencilOpSeparateATI: MISSING GL_ATI_shader_texture_lod: MISSING -------------------------- GL_ATI_text_fragment_shader: MISSING ---------------------------- GL_ATI_texture_compression_3dc: MISSING ------------------------------- GL_ATI_texture_env_combine3: MISSING ---------------------------- GL_ATI_texture_float: OK --------------------- GL_ATI_texture_mirror_once: OK --------------------------- GL_ATI_vertex_array_object: MISSING --------------------------- glArrayObjectATI: MISSING glFreeObjectBufferATI: MISSING glGetArrayObjectfvATI: MISSING glGetArrayObjectivATI: MISSING glGetObjectBufferfvATI: MISSING glGetObjectBufferivATI: MISSING glGetVariantArrayObjectfvATI: MISSING glGetVariantArrayObjectivATI: MISSING glIsObjectBufferATI: MISSING glNewObjectBufferATI: MISSING glUpdateObjectBufferATI: MISSING glVariantArrayObjectATI: MISSING GL_ATI_vertex_attrib_array_object: MISSING ---------------------------------- glGetVertexAttribArrayObjectfvATI: MISSING glGetVertexAttribArrayObjectivATI: MISSING glVertexAttribArrayObjectATI: MISSING GL_ATI_vertex_streams: MISSING ---------------------- glClientActiveVertexStreamATI: MISSING glNormalStream3bATI: MISSING glNormalStream3bvATI: MISSING glNormalStream3dATI: MISSING glNormalStream3dvATI: MISSING glNormalStream3fATI: MISSING glNormalStream3fvATI: MISSING glNormalStream3iATI: MISSING glNormalStream3ivATI: MISSING glNormalStream3sATI: MISSING glNormalStream3svATI: MISSING glVertexBlendEnvfATI: MISSING glVertexBlendEnviATI: MISSING glVertexStream2dATI: MISSING glVertexStream2dvATI: MISSING glVertexStream2fATI: MISSING glVertexStream2fvATI: MISSING glVertexStream2iATI: MISSING glVertexStream2ivATI: MISSING glVertexStream2sATI: MISSING glVertexStream2svATI: MISSING glVertexStream3dATI: MISSING glVertexStream3dvATI: MISSING glVertexStream3fATI: MISSING glVertexStream3fvATI: MISSING glVertexStream3iATI: MISSING glVertexStream3ivATI: MISSING glVertexStream3sATI: MISSING glVertexStream3svATI: MISSING glVertexStream4dATI: MISSING glVertexStream4dvATI: MISSING glVertexStream4fATI: MISSING glVertexStream4fvATI: MISSING glVertexStream4iATI: MISSING glVertexStream4ivATI: MISSING glVertexStream4sATI: MISSING glVertexStream4svATI: MISSING GL_EXT_422_pixels: MISSING ------------------ GL_EXT_Cg_shader: OK ----------------- GL_EXT_abgr: OK ------------ GL_EXT_bgra: OK ------------ GL_EXT_bindable_uniform: OK ------------------------ glGetUniformBufferSizeEXT: OK glGetUniformOffsetEXT: OK glUniformBufferEXT: OK GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK GL_EXT_blend_logic_op: MISSING ---------------------- GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK GL_EXT_blend_subtract: OK ---------------------- GL_EXT_clip_volume_hint: MISSING ------------------------ GL_EXT_cmyka: MISSING ------------- GL_EXT_color_subtable: MISSING ---------------------- glColorSubTableEXT: OK glCopyColorSubTableEXT: MISSING GL_EXT_compiled_vertex_array: OK ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK GL_EXT_convolution: MISSING ------------------- glConvolutionFilter1DEXT: MISSING glConvolutionFilter2DEXT: MISSING glConvolutionParameterfEXT: MISSING glConvolutionParameterfvEXT: MISSING glConvolutionParameteriEXT: MISSING glConvolutionParameterivEXT: MISSING glCopyConvolutionFilter1DEXT: MISSING glCopyConvolutionFilter2DEXT: MISSING glGetConvolutionFilterEXT: MISSING glGetConvolutionParameterfvEXT: MISSING glGetConvolutionParameterivEXT: MISSING glGetSeparableFilterEXT: MISSING glSeparableFilter2DEXT: MISSING GL_EXT_coordinate_frame: MISSING ------------------------ glBinormalPointerEXT: MISSING glTangentPointerEXT: MISSING GL_EXT_copy_texture: MISSING -------------------- glCopyTexImage1DEXT: MISSING glCopyTexImage2DEXT: MISSING glCopyTexSubImage1DEXT: MISSING glCopyTexSubImage2DEXT: MISSING glCopyTexSubImage3DEXT: OK GL_EXT_cull_vertex: MISSING ------------------- glCullParameterdvEXT: MISSING glCullParameterfvEXT: MISSING GL_EXT_depth_bounds_test: OK ------------------------- glDepthBoundsEXT: OK GL_EXT_draw_buffers2: OK --------------------- glColorMaskIndexedEXT: OK glDisableIndexedEXT: OK glEnableIndexedEXT: OK glGetBooleanIndexedvEXT: OK glGetIntegerIndexedvEXT: OK glIsEnabledIndexedEXT: OK GL_EXT_draw_instanced: OK ---------------------- glDrawArraysInstancedEXT: OK glDrawElementsInstancedEXT: OK GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK GL_EXT_fragment_lighting: MISSING ------------------------- glFragmentColorMaterialEXT: MISSING glFragmentLightModelfEXT: MISSING glFragmentLightModelfvEXT: MISSING glFragmentLightModeliEXT: MISSING glFragmentLightModelivEXT: MISSING glFragmentLightfEXT: MISSING glFragmentLightfvEXT: MISSING glFragmentLightiEXT: MISSING glFragmentLightivEXT: MISSING glFragmentMaterialfEXT: MISSING glFragmentMaterialfvEXT: MISSING glFragmentMaterialiEXT: MISSING glFragmentMaterialivEXT: MISSING glGetFragmentLightfvEXT: MISSING glGetFragmentLightivEXT: MISSING glGetFragmentMaterialfvEXT: MISSING glGetFragmentMaterialivEXT: MISSING glLightEnviEXT: MISSING GL_EXT_framebuffer_blit: OK ------------------------ glBlitFramebufferEXT: OK GL_EXT_framebuffer_multisample: OK ------------------------------- glRenderbufferStorageMultisampleEXT: OK GL_EXT_framebuffer_object: OK -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK GL_EXT_framebuffer_sRGB: OK ------------------------ GL_EXT_geometry_shader4: OK ------------------------ glFramebufferTextureEXT: OK glFramebufferTextureFaceEXT: OK glFramebufferTextureLayerEXT: OK glProgramParameteriEXT: OK GL_EXT_gpu_program_parameters: OK ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK GL_EXT_gpu_shader4: OK ------------------- glBindFragDataLocationEXT: OK glGetFragDataLocationEXT: OK glGetUniformuivEXT: OK glGetVertexAttribIivEXT: OK glGetVertexAttribIuivEXT: OK glUniform1uiEXT: OK glUniform1uivEXT: OK glUniform2uiEXT: OK glUniform2uivEXT: OK glUniform3uiEXT: OK glUniform3uivEXT: OK glUniform4uiEXT: OK glUniform4uivEXT: OK glVertexAttribI1iEXT: OK glVertexAttribI1ivEXT: OK glVertexAttribI1uiEXT: OK glVertexAttribI1uivEXT: OK glVertexAttribI2iEXT: OK glVertexAttribI2ivEXT: OK glVertexAttribI2uiEXT: OK glVertexAttribI2uivEXT: OK glVertexAttribI3iEXT: OK glVertexAttribI3ivEXT: OK glVertexAttribI3uiEXT: OK glVertexAttribI3uivEXT: OK glVertexAttribI4bvEXT: OK glVertexAttribI4iEXT: OK glVertexAttribI4ivEXT: OK glVertexAttribI4svEXT: OK glVertexAttribI4ubvEXT: OK glVertexAttribI4uiEXT: OK glVertexAttribI4uivEXT: OK glVertexAttribI4usvEXT: OK glVertexAttribIPointerEXT: OK GL_EXT_histogram: MISSING ----------------- glGetHistogramEXT: MISSING glGetHistogramParameterfvEXT: MISSING glGetHistogramParameterivEXT: MISSING glGetMinmaxEXT: MISSING glGetMinmaxParameterfvEXT: MISSING glGetMinmaxParameterivEXT: MISSING glHistogramEXT: MISSING glMinmaxEXT: MISSING glResetHistogramEXT: MISSING glResetMinmaxEXT: MISSING GL_EXT_index_array_formats: MISSING --------------------------- GL_EXT_index_func: MISSING ------------------ glIndexFuncEXT: MISSING GL_EXT_index_material: MISSING ---------------------- glIndexMaterialEXT: MISSING GL_EXT_index_texture: MISSING --------------------- GL_EXT_light_texture: MISSING --------------------- glApplyTextureEXT: MISSING glTextureLightEXT: MISSING glTextureMaterialEXT: MISSING GL_EXT_misc_attribute: MISSING ---------------------- GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK GL_EXT_multisample: MISSING ------------------- glSampleMaskEXT: MISSING glSamplePatternEXT: MISSING GL_EXT_packed_depth_stencil: OK ---------------------------- GL_EXT_packed_float: OK -------------------- GL_EXT_packed_pixels: OK --------------------- GL_EXT_paletted_texture: OK [MISSING] ------------------------ glColorTableEXT: OK glGetColorTableEXT: OK glGetColorTableParameterfvEXT: OK glGetColorTableParameterivEXT: OK GL_EXT_pixel_buffer_object: OK --------------------------- GL_EXT_pixel_transform: MISSING ----------------------- glGetPixelTransformParameterfvEXT: MISSING glGetPixelTransformParameterivEXT: MISSING glPixelTransformParameterfEXT: MISSING glPixelTransformParameterfvEXT: MISSING glPixelTransformParameteriEXT: MISSING glPixelTransformParameterivEXT: MISSING GL_EXT_pixel_transform_color_table: MISSING ----------------------------------- GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK GL_EXT_polygon_offset: MISSING ---------------------- glPolygonOffsetEXT: MISSING GL_EXT_rescale_normal: OK ---------------------- GL_EXT_scene_marker: MISSING -------------------- glBeginSceneEXT: MISSING glEndSceneEXT: MISSING GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK GL_EXT_separate_specular_color: OK ------------------------------- GL_EXT_shadow_funcs: OK -------------------- GL_EXT_shared_texture_palette: MISSING ------------------------------ GL_EXT_stencil_clear_tag: MISSING ------------------------- GL_EXT_stencil_two_side: OK ------------------------ glActiveStencilFaceEXT: OK GL_EXT_stencil_wrap: OK -------------------- GL_EXT_subtexture: MISSING ------------------ glTexSubImage1DEXT: MISSING glTexSubImage2DEXT: MISSING glTexSubImage3DEXT: OK GL_EXT_texture: MISSING --------------- GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK GL_EXT_texture_array: OK --------------------- GL_EXT_texture_buffer_object: OK ----------------------------- glTexBufferEXT: OK GL_EXT_texture_compression_dxt1: MISSING -------------------------------- GL_EXT_texture_compression_latc: OK -------------------------------- GL_EXT_texture_compression_rgtc: OK -------------------------------- GL_EXT_texture_compression_s3tc: OK -------------------------------- GL_EXT_texture_cube_map: OK ------------------------ GL_EXT_texture_edge_clamp: OK -------------------------- GL_EXT_texture_env: MISSING ------------------- GL_EXT_texture_env_add: OK ----------------------- GL_EXT_texture_env_combine: OK --------------------------- GL_EXT_texture_env_dot3: OK ------------------------ GL_EXT_texture_filter_anisotropic: OK ---------------------------------- GL_EXT_texture_integer: OK ----------------------- glClearColorIiEXT: OK glClearColorIuiEXT: OK glGetTexParameterIivEXT: OK glGetTexParameterIuivEXT: OK glTexParameterIivEXT: OK glTexParameterIuivEXT: OK GL_EXT_texture_lod_bias: OK ------------------------ GL_EXT_texture_mirror_clamp: OK ---------------------------- GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK GL_EXT_texture_perturb_normal: MISSING ------------------------------ glTextureNormalEXT: MISSING GL_EXT_texture_rectangle: MISSING ------------------------- GL_EXT_texture_sRGB: OK -------------------- GL_EXT_texture_shared_exponent: OK ------------------------------- GL_EXT_timer_query: OK ------------------- glGetQueryObjecti64vEXT: OK glGetQueryObjectui64vEXT: OK GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glGetPointervEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK GL_EXT_vertex_shader: MISSING --------------------- glBeginVertexShaderEXT: MISSING glBindLightParameterEXT: MISSING glBindMaterialParameterEXT: MISSING glBindParameterEXT: MISSING glBindTexGenParameterEXT: MISSING glBindTextureUnitParameterEXT: MISSING glBindVertexShaderEXT: MISSING glDeleteVertexShaderEXT: MISSING glDisableVariantClientStateEXT: MISSING glEnableVariantClientStateEXT: MISSING glEndVertexShaderEXT: MISSING glExtractComponentEXT: MISSING glGenSymbolsEXT: MISSING glGenVertexShadersEXT: MISSING glGetInvariantBooleanvEXT: MISSING glGetInvariantFloatvEXT: MISSING glGetInvariantIntegervEXT: MISSING glGetLocalConstantBooleanvEXT: MISSING glGetLocalConstantFloatvEXT: MISSING glGetLocalConstantIntegervEXT: MISSING glGetVariantBooleanvEXT: MISSING glGetVariantFloatvEXT: MISSING glGetVariantIntegervEXT: MISSING glGetVariantPointervEXT: MISSING glInsertComponentEXT: MISSING glIsVariantEnabledEXT: MISSING glSetInvariantEXT: MISSING glSetLocalConstantEXT: MISSING glShaderOp1EXT: MISSING glShaderOp2EXT: MISSING glShaderOp3EXT: MISSING glSwizzleEXT: MISSING glVariantPointerEXT: MISSING glVariantbvEXT: MISSING glVariantdvEXT: MISSING glVariantfvEXT: MISSING glVariantivEXT: MISSING glVariantsvEXT: MISSING glVariantubvEXT: MISSING glVariantuivEXT: MISSING glVariantusvEXT: MISSING glWriteMaskEXT: MISSING GL_EXT_vertex_weighting: MISSING ------------------------ glVertexWeightPointerEXT: MISSING glVertexWeightfEXT: MISSING glVertexWeightfvEXT: MISSING GL_GREMEDY_frame_terminator: MISSING ---------------------------- glFrameTerminatorGREMEDY: MISSING GL_GREMEDY_string_marker: MISSING ------------------------- glStringMarkerGREMEDY: MISSING GL_HP_convolution_border_modes: MISSING ------------------------------- GL_HP_image_transform: MISSING ---------------------- glGetImageTransformParameterfvHP: MISSING glGetImageTransformParameterivHP: MISSING glImageTransformParameterfHP: MISSING glImageTransformParameterfvHP: MISSING glImageTransformParameteriHP: MISSING glImageTransformParameterivHP: MISSING GL_HP_occlusion_test: MISSING --------------------- GL_HP_texture_lighting: MISSING ----------------------- GL_IBM_cull_vertex: MISSING ------------------- GL_IBM_multimode_draw_arrays: MISSING ----------------------------- glMultiModeDrawArraysIBM: MISSING glMultiModeDrawElementsIBM: MISSING GL_IBM_rasterpos_clip: OK ---------------------- GL_IBM_static_data: MISSING ------------------- GL_IBM_texture_mirrored_repeat: OK ------------------------------- GL_IBM_vertex_array_lists: MISSING -------------------------- glColorPointerListIBM: MISSING glEdgeFlagPointerListIBM: MISSING glFogCoordPointerListIBM: MISSING glIndexPointerListIBM: MISSING glNormalPointerListIBM: MISSING glSecondaryColorPointerListIBM: MISSING glTexCoordPointerListIBM: MISSING glVertexPointerListIBM: MISSING GL_INGR_color_clamp: MISSING -------------------- GL_INGR_interlace_read: MISSING ----------------------- GL_INTEL_parallel_arrays: MISSING ------------------------- glColorPointervINTEL: MISSING glNormalPointervINTEL: MISSING glTexCoordPointervINTEL: MISSING glVertexPointervINTEL: MISSING GL_INTEL_texture_scissor: MISSING ------------------------- glTexScissorFuncINTEL: MISSING glTexScissorINTEL: MISSING GL_KTX_buffer_region: MISSING [OK] --------------------- glBufferRegionEnabledEXT: MISSING glDeleteBufferRegionEXT: MISSING glDrawBufferRegionEXT: MISSING glNewBufferRegionEXT: MISSING glReadBufferRegionEXT: MISSING GL_MESAX_texture_stack: MISSING ----------------------- GL_MESA_pack_invert: MISSING -------------------- GL_MESA_resize_buffers: MISSING ----------------------- glResizeBuffersMESA: MISSING GL_MESA_window_pos: MISSING ------------------- glWindowPos2dMESA: MISSING glWindowPos2dvMESA: MISSING glWindowPos2fMESA: MISSING glWindowPos2fvMESA: MISSING glWindowPos2iMESA: MISSING glWindowPos2ivMESA: MISSING glWindowPos2sMESA: MISSING glWindowPos2svMESA: MISSING glWindowPos3dMESA: MISSING glWindowPos3dvMESA: MISSING glWindowPos3fMESA: MISSING glWindowPos3fvMESA: MISSING glWindowPos3iMESA: MISSING glWindowPos3ivMESA: MISSING glWindowPos3sMESA: MISSING glWindowPos3svMESA: MISSING glWindowPos4dMESA: MISSING glWindowPos4dvMESA: MISSING glWindowPos4fMESA: MISSING glWindowPos4fvMESA: MISSING glWindowPos4iMESA: MISSING glWindowPos4ivMESA: MISSING glWindowPos4sMESA: MISSING glWindowPos4svMESA: MISSING GL_MESA_ycbcr_texture: MISSING ---------------------- GL_NV_blend_square: OK ------------------- GL_NV_copy_depth_to_color: OK -------------------------- GL_NV_depth_buffer_float: OK ------------------------- glClearDepthdNV: OK glDepthBoundsdNV: OK glDepthRangedNV: OK GL_NV_depth_clamp: OK ------------------ GL_NV_depth_range_unclamped: MISSING ---------------------------- GL_NV_evaluators: MISSING ----------------- glEvalMapsNV: MISSING glGetMapAttribParameterfvNV: MISSING glGetMapAttribParameterivNV: MISSING glGetMapControlPointsNV: MISSING glGetMapParameterfvNV: MISSING glGetMapParameterivNV: MISSING glMapControlPointsNV: MISSING glMapParameterfvNV: MISSING glMapParameterivNV: MISSING GL_NV_fence: OK ------------ glDeleteFencesNV: OK glFinishFenceNV: OK glGenFencesNV: OK glGetFenceivNV: OK glIsFenceNV: OK glSetFenceNV: OK glTestFenceNV: OK GL_NV_float_buffer: OK ------------------- GL_NV_fog_distance: OK ------------------- GL_NV_fragment_program: OK ----------------------- glGetProgramNamedParameterdvNV: OK glGetProgramNamedParameterfvNV: OK glProgramNamedParameter4dNV: OK glProgramNamedParameter4dvNV: OK glProgramNamedParameter4fNV: OK glProgramNamedParameter4fvNV: OK GL_NV_fragment_program2: OK ------------------------ GL_NV_fragment_program4: MISSING ------------------------ GL_NV_fragment_program_option: OK ------------------------------ GL_NV_framebuffer_multisample_coverage: OK --------------------------------------- glRenderbufferStorageMultisampleCoverageNV: OK GL_NV_geometry_program4: OK [MISSING] ------------------------ glProgramVertexLimitNV: OK GL_NV_geometry_shader4: OK ----------------------- GL_NV_gpu_program4: OK ------------------- glProgramEnvParameterI4iNV: OK glProgramEnvParameterI4ivNV: OK glProgramEnvParameterI4uiNV: OK glProgramEnvParameterI4uivNV: OK glProgramEnvParametersI4ivNV: OK glProgramEnvParametersI4uivNV: OK glProgramLocalParameterI4iNV: OK glProgramLocalParameterI4ivNV: OK glProgramLocalParameterI4uiNV: OK glProgramLocalParameterI4uivNV: OK glProgramLocalParametersI4ivNV: OK glProgramLocalParametersI4uivNV: OK GL_NV_half_float: MISSING [OK] ----------------- glColor3hNV: OK glColor3hvNV: OK glColor4hNV: OK glColor4hvNV: OK glFogCoordhNV: OK glFogCoordhvNV: OK glMultiTexCoord1hNV: OK glMultiTexCoord1hvNV: OK glMultiTexCoord2hNV: OK glMultiTexCoord2hvNV: OK glMultiTexCoord3hNV: OK glMultiTexCoord3hvNV: OK glMultiTexCoord4hNV: OK glMultiTexCoord4hvNV: OK glNormal3hNV: OK glNormal3hvNV: OK glSecondaryColor3hNV: OK glSecondaryColor3hvNV: OK glTexCoord1hNV: OK glTexCoord1hvNV: OK glTexCoord2hNV: OK glTexCoord2hvNV: OK glTexCoord3hNV: OK glTexCoord3hvNV: OK glTexCoord4hNV: OK glTexCoord4hvNV: OK glVertex2hNV: OK glVertex2hvNV: OK glVertex3hNV: OK glVertex3hvNV: OK glVertex4hNV: OK glVertex4hvNV: OK glVertexAttrib1hNV: OK glVertexAttrib1hvNV: OK glVertexAttrib2hNV: OK glVertexAttrib2hvNV: OK glVertexAttrib3hNV: OK glVertexAttrib3hvNV: OK glVertexAttrib4hNV: OK glVertexAttrib4hvNV: OK glVertexAttribs1hvNV: OK glVertexAttribs2hvNV: OK glVertexAttribs3hvNV: OK glVertexAttribs4hvNV: OK glVertexWeighthNV: MISSING glVertexWeighthvNV: MISSING GL_NV_light_max_exponent: OK ------------------------- GL_NV_multisample_filter_hint: OK ------------------------------ GL_NV_occlusion_query: OK ---------------------- glBeginOcclusionQueryNV: OK glDeleteOcclusionQueriesNV: OK glEndOcclusionQueryNV: OK glGenOcclusionQueriesNV: OK glGetOcclusionQueryivNV: OK glGetOcclusionQueryuivNV: OK glIsOcclusionQueryNV: OK GL_NV_packed_depth_stencil: OK --------------------------- GL_NV_parameter_buffer_object: OK ------------------------------ glProgramBufferParametersIivNV: OK glProgramBufferParametersIuivNV: OK glProgramBufferParametersfvNV: OK GL_NV_pixel_data_range: OK ----------------------- glFlushPixelDataRangeNV: OK glPixelDataRangeNV: OK GL_NV_point_sprite: OK ------------------- glPointParameteriNV: OK glPointParameterivNV: OK GL_NV_primitive_restart: OK ------------------------ glPrimitiveRestartIndexNV: OK glPrimitiveRestartNV: OK GL_NV_register_combiners: OK ------------------------- glCombinerInputNV: OK glCombinerOutputNV: OK glCombinerParameterfNV: OK glCombinerParameterfvNV: OK glCombinerParameteriNV: OK glCombinerParameterivNV: OK glFinalCombinerInputNV: OK glGetCombinerInputParameterfvNV: OK glGetCombinerInputParameterivNV: OK glGetCombinerOutputParameterfvNV: OK glGetCombinerOutputParameterivNV: OK glGetFinalCombinerInputParameterfvNV: OK glGetFinalCombinerInputParameterivNV: OK GL_NV_register_combiners2: OK -------------------------- glCombinerStageParameterfvNV: OK glGetCombinerStageParameterfvNV: OK GL_NV_texgen_emboss: MISSING -------------------- GL_NV_texgen_reflection: OK ------------------------ GL_NV_texture_compression_vtc: OK ------------------------------ GL_NV_texture_env_combine4: OK --------------------------- GL_NV_texture_expand_normal: OK ---------------------------- GL_NV_texture_rectangle: OK ------------------------ GL_NV_texture_shader: OK --------------------- GL_NV_texture_shader2: OK ---------------------- GL_NV_texture_shader3: OK ---------------------- GL_NV_transform_feedback: OK ------------------------- glActiveVaryingNV: OK glBeginTransformFeedbackNV: OK glBindBufferBaseNV: OK glBindBufferOffsetNV: OK glBindBufferRangeNV: OK glEndTransformFeedbackNV: OK glGetActiveVaryingNV: OK glGetTransformFeedbackVaryingNV: OK glGetVaryingLocationNV: OK glTransformFeedbackAttribsNV: OK glTransformFeedbackVaryingsNV: OK GL_NV_vertex_array_range: OK ------------------------- glFlushVertexArrayRangeNV: OK glVertexArrayRangeNV: OK GL_NV_vertex_array_range2: OK -------------------------- GL_NV_vertex_program: OK --------------------- glAreProgramsResidentNV: OK glBindProgramNV: OK glDeleteProgramsNV: OK glExecuteProgramNV: OK glGenProgramsNV: OK glGetProgramParameterdvNV: OK glGetProgramParameterfvNV: OK glGetProgramStringNV: OK glGetProgramivNV: OK glGetTrackMatrixivNV: OK glGetVertexAttribPointervNV: OK glGetVertexAttribdvNV: OK glGetVertexAttribfvNV: OK glGetVertexAttribivNV: OK glIsProgramNV: OK glLoadProgramNV: OK glProgramParameter4dNV: OK glProgramParameter4dvNV: OK glProgramParameter4fNV: OK glProgramParameter4fvNV: OK glProgramParameters4dvNV: OK glProgramParameters4fvNV: OK glRequestResidentProgramsNV: OK glTrackMatrixNV: OK glVertexAttrib1dNV: OK glVertexAttrib1dvNV: OK glVertexAttrib1fNV: OK glVertexAttrib1fvNV: OK glVertexAttrib1sNV: OK glVertexAttrib1svNV: OK glVertexAttrib2dNV: OK glVertexAttrib2dvNV: OK glVertexAttrib2fNV: OK glVertexAttrib2fvNV: OK glVertexAttrib2sNV: OK glVertexAttrib2svNV: OK glVertexAttrib3dNV: OK glVertexAttrib3dvNV: OK glVertexAttrib3fNV: OK glVertexAttrib3fvNV: OK glVertexAttrib3sNV: OK glVertexAttrib3svNV: OK glVertexAttrib4dNV: OK glVertexAttrib4dvNV: OK glVertexAttrib4fNV: OK glVertexAttrib4fvNV: OK glVertexAttrib4sNV: OK glVertexAttrib4svNV: OK glVertexAttrib4ubNV: OK glVertexAttrib4ubvNV: OK glVertexAttribPointerNV: OK glVertexAttribs1dvNV: OK glVertexAttribs1fvNV: OK glVertexAttribs1svNV: OK glVertexAttribs2dvNV: OK glVertexAttribs2fvNV: OK glVertexAttribs2svNV: OK glVertexAttribs3dvNV: OK glVertexAttribs3fvNV: OK glVertexAttribs3svNV: OK glVertexAttribs4dvNV: OK glVertexAttribs4fvNV: OK glVertexAttribs4svNV: OK glVertexAttribs4ubvNV: OK GL_NV_vertex_program1_1: OK ------------------------ GL_NV_vertex_program2: OK ---------------------- GL_NV_vertex_program2_option: OK ----------------------------- GL_NV_vertex_program3: OK ---------------------- GL_NV_vertex_program4: MISSING ---------------------- GL_OES_byte_coordinates: MISSING ------------------------ GL_OES_compressed_paletted_texture: MISSING ----------------------------------- GL_OES_read_format: MISSING ------------------- GL_OES_single_precision: MISSING ------------------------ glClearDepthfOES: MISSING glClipPlanefOES: MISSING glDepthRangefOES: MISSING glFrustumfOES: MISSING glGetClipPlanefOES: MISSING glOrthofOES: MISSING GL_OML_interlace: MISSING ----------------- GL_OML_resample: MISSING ---------------- GL_OML_subsample: MISSING ----------------- GL_PGI_misc_hints: MISSING ------------------ GL_PGI_vertex_hints: MISSING -------------------- GL_REND_screen_coordinates: MISSING --------------------------- GL_S3_s3tc: OK ----------- GL_SGIS_color_range: MISSING -------------------- GL_SGIS_detail_texture: MISSING ----------------------- glDetailTexFuncSGIS: MISSING glGetDetailTexFuncSGIS: MISSING GL_SGIS_fog_function: MISSING --------------------- glFogFuncSGIS: MISSING glGetFogFuncSGIS: MISSING GL_SGIS_generate_mipmap: OK ------------------------ GL_SGIS_multisample: MISSING -------------------- glSampleMaskSGIS: MISSING glSamplePatternSGIS: MISSING GL_SGIS_pixel_texture: MISSING ---------------------- GL_SGIS_sharpen_texture: MISSING ------------------------ glGetSharpenTexFuncSGIS: MISSING glSharpenTexFuncSGIS: MISSING GL_SGIS_texture4D: MISSING ------------------ glTexImage4DSGIS: MISSING glTexSubImage4DSGIS: MISSING GL_SGIS_texture_border_clamp: MISSING ----------------------------- GL_SGIS_texture_edge_clamp: MISSING --------------------------- GL_SGIS_texture_filter4: MISSING ------------------------ glGetTexFilterFuncSGIS: MISSING glTexFilterFuncSGIS: MISSING GL_SGIS_texture_lod: OK -------------------- GL_SGIS_texture_select: MISSING ----------------------- GL_SGIX_async: MISSING -------------- glAsyncMarkerSGIX: MISSING glDeleteAsyncMarkersSGIX: MISSING glFinishAsyncSGIX: MISSING glGenAsyncMarkersSGIX: MISSING glIsAsyncMarkerSGIX: MISSING glPollAsyncSGIX: MISSING GL_SGIX_async_histogram: MISSING ------------------------ GL_SGIX_async_pixel: MISSING -------------------- GL_SGIX_blend_alpha_minmax: MISSING --------------------------- GL_SGIX_clipmap: MISSING ---------------- GL_SGIX_depth_texture: OK ---------------------- GL_SGIX_flush_raster: MISSING --------------------- glFlushRasterSGIX: MISSING GL_SGIX_fog_offset: MISSING ------------------- GL_SGIX_fog_texture: MISSING -------------------- glTextureFogSGIX: MISSING GL_SGIX_fragment_specular_lighting: MISSING ----------------------------------- glFragmentColorMaterialSGIX: MISSING glFragmentLightModelfSGIX: MISSING glFragmentLightModelfvSGIX: MISSING glFragmentLightModeliSGIX: MISSING glFragmentLightModelivSGIX: MISSING glFragmentLightfSGIX: MISSING glFragmentLightfvSGIX: MISSING glFragmentLightiSGIX: MISSING glFragmentLightivSGIX: MISSING glFragmentMaterialfSGIX: MISSING glFragmentMaterialfvSGIX: MISSING glFragmentMaterialiSGIX: MISSING glFragmentMaterialivSGIX: MISSING glGetFragmentLightfvSGIX: MISSING glGetFragmentLightivSGIX: MISSING glGetFragmentMaterialfvSGIX: MISSING glGetFragmentMaterialivSGIX: MISSING GL_SGIX_framezoom: MISSING ------------------ glFrameZoomSGIX: MISSING GL_SGIX_interlace: MISSING ------------------ GL_SGIX_ir_instrument1: MISSING ----------------------- GL_SGIX_list_priority: MISSING ---------------------- GL_SGIX_pixel_texture: MISSING ---------------------- glPixelTexGenSGIX: MISSING GL_SGIX_pixel_texture_bits: MISSING --------------------------- GL_SGIX_reference_plane: MISSING ------------------------ glReferencePlaneSGIX: MISSING GL_SGIX_resample: MISSING ----------------- GL_SGIX_shadow: OK --------------- GL_SGIX_shadow_ambient: MISSING ----------------------- GL_SGIX_sprite: MISSING --------------- glSpriteParameterfSGIX: MISSING glSpriteParameterfvSGIX: MISSING glSpriteParameteriSGIX: MISSING glSpriteParameterivSGIX: MISSING GL_SGIX_tag_sample_buffer: MISSING -------------------------- glTagSampleBufferSGIX: MISSING GL_SGIX_texture_add_env: MISSING ------------------------ GL_SGIX_texture_coordinate_clamp: MISSING --------------------------------- GL_SGIX_texture_lod_bias: MISSING ------------------------- GL_SGIX_texture_multi_buffer: MISSING ----------------------------- GL_SGIX_texture_range: MISSING ---------------------- GL_SGIX_texture_scale_bias: MISSING --------------------------- GL_SGIX_vertex_preclip: MISSING ----------------------- GL_SGIX_vertex_preclip_hint: MISSING ---------------------------- GL_SGIX_ycrcb: MISSING -------------- GL_SGI_color_matrix: MISSING -------------------- GL_SGI_color_table: MISSING ------------------- glColorTableParameterfvSGI: MISSING glColorTableParameterivSGI: MISSING glColorTableSGI: MISSING glCopyColorTableSGI: MISSING glGetColorTableParameterfvSGI: MISSING glGetColorTableParameterivSGI: MISSING glGetColorTableSGI: MISSING GL_SGI_texture_color_table: MISSING --------------------------- GL_SUNX_constant_data: MISSING ---------------------- glFinishTextureSUNX: MISSING GL_SUN_convolution_border_modes: MISSING -------------------------------- GL_SUN_global_alpha: MISSING -------------------- glGlobalAlphaFactorbSUN: MISSING glGlobalAlphaFactordSUN: MISSING glGlobalAlphaFactorfSUN: MISSING glGlobalAlphaFactoriSUN: MISSING glGlobalAlphaFactorsSUN: MISSING glGlobalAlphaFactorubSUN: MISSING glGlobalAlphaFactoruiSUN: MISSING glGlobalAlphaFactorusSUN: MISSING GL_SUN_mesh_array: MISSING ------------------ GL_SUN_read_video_pixels: MISSING ------------------------- glReadVideoPixelsSUN: MISSING GL_SUN_slice_accum: OK ------------------- GL_SUN_triangle_list: MISSING --------------------- glReplacementCodePointerSUN: MISSING glReplacementCodeubSUN: MISSING glReplacementCodeubvSUN: MISSING glReplacementCodeuiSUN: MISSING glReplacementCodeuivSUN: MISSING glReplacementCodeusSUN: MISSING glReplacementCodeusvSUN: MISSING GL_SUN_vertex: MISSING -------------- glColor3fVertex3fSUN: MISSING glColor3fVertex3fvSUN: MISSING glColor4fNormal3fVertex3fSUN: MISSING glColor4fNormal3fVertex3fvSUN: MISSING glColor4ubVertex2fSUN: MISSING glColor4ubVertex2fvSUN: MISSING glColor4ubVertex3fSUN: MISSING glColor4ubVertex3fvSUN: MISSING glNormal3fVertex3fSUN: MISSING glNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor3fVertex3fSUN: MISSING glReplacementCodeuiColor3fVertex3fvSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor4ubVertex3fSUN: MISSING glReplacementCodeuiColor4ubVertex3fvSUN: MISSING glReplacementCodeuiNormal3fVertex3fSUN: MISSING glReplacementCodeuiNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING glReplacementCodeuiVertex3fSUN: MISSING glReplacementCodeuiVertex3fvSUN: MISSING glTexCoord2fColor3fVertex3fSUN: MISSING glTexCoord2fColor3fVertex3fvSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glTexCoord2fColor4ubVertex3fSUN: MISSING glTexCoord2fColor4ubVertex3fvSUN: MISSING glTexCoord2fNormal3fVertex3fSUN: MISSING glTexCoord2fNormal3fVertex3fvSUN: MISSING glTexCoord2fVertex3fSUN: MISSING glTexCoord2fVertex3fvSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING glTexCoord4fVertex4fSUN: MISSING glTexCoord4fVertex4fvSUN: MISSING GL_WIN_phong_shading: MISSING --------------------- GL_WIN_specular_fog: MISSING -------------------- GL_WIN_swap_hint: OK [MISSING] ----------------- glAddSwapHintRectWIN: OK GLX_VERSION_1_2: OK ---------------- glXGetCurrentDisplay: OK GLX_VERSION_1_3: OK ---------------- glXChooseFBConfig: OK glXCreateNewContext: OK glXCreatePbuffer: OK glXCreatePixmap: OK glXCreateWindow: OK glXDestroyPbuffer: OK glXDestroyPixmap: OK glXDestroyWindow: OK glXGetCurrentReadDrawable: OK glXGetFBConfigAttrib: OK glXGetFBConfigs: OK glXGetSelectedEvent: OK glXGetVisualFromFBConfig: OK glXMakeContextCurrent: OK glXQueryContext: OK glXQueryDrawable: OK glXSelectEvent: OK GLX_VERSION_1_4: MISSING ---------------- GLX_3DFX_multisample: MISSING --------------------- GLX_ARB_fbconfig_float: OK ----------------------- GLX_ARB_get_proc_address: OK ------------------------- GLX_ARB_multisample: OK -------------------- GLX_ATI_pixel_format_float: MISSING --------------------------- GLX_ATI_render_texture: MISSING ----------------------- glXBindTexImageATI: MISSING glXDrawableAttribATI: MISSING glXReleaseTexImageATI: MISSING GLX_EXT_fbconfig_packed_float: OK ------------------------------ GLX_EXT_framebuffer_sRGB: OK ------------------------- GLX_EXT_import_context: OK ----------------------- glXFreeContextEXT: OK glXGetContextIDEXT: OK glXImportContextEXT: OK glXQueryContextInfoEXT: OK GLX_EXT_scene_marker: MISSING --------------------- GLX_EXT_texture_from_pixmap: OK ---------------------------- glXBindTexImageEXT: OK glXReleaseTexImageEXT: OK GLX_EXT_visual_info: OK -------------------- GLX_EXT_visual_rating: OK ---------------------- GLX_MESA_agp_offset: MISSING -------------------- glXGetAGPOffsetMESA: MISSING GLX_MESA_copy_sub_buffer: MISSING ------------------------- glXCopySubBufferMESA: MISSING GLX_MESA_pixmap_colormap: MISSING ------------------------- glXCreateGLXPixmapMESA: MISSING GLX_MESA_release_buffers: MISSING ------------------------- glXReleaseBuffersMESA: MISSING GLX_MESA_set_3dfx_mode: MISSING ----------------------- glXSet3DfxModeMESA: MISSING GLX_NV_float_buffer: OK -------------------- GLX_NV_vertex_array_range: OK [MISSING] -------------------------- glXAllocateMemoryNV: OK glXFreeMemoryNV: OK GLX_OML_swap_method: MISSING -------------------- GLX_SGIS_blended_overlay: MISSING ------------------------- GLX_SGIS_color_range: MISSING --------------------- GLX_SGIS_multisample: MISSING --------------------- GLX_SGIS_shared_multisample: MISSING ---------------------------- GLX_SGIX_fbconfig: OK ------------------ glXChooseFBConfigSGIX: OK glXCreateContextWithConfigSGIX: OK glXCreateGLXPixmapWithConfigSGIX: OK glXGetFBConfigAttribSGIX: OK glXGetFBConfigFromVisualSGIX: OK glXGetVisualFromFBConfigSGIX: OK GLX_SGIX_hyperpipe: MISSING ------------------- glXBindHyperpipeSGIX: MISSING glXDestroyHyperpipeConfigSGIX: MISSING glXHyperpipeAttribSGIX: MISSING glXHyperpipeConfigSGIX: MISSING glXQueryHyperpipeAttribSGIX: MISSING glXQueryHyperpipeBestAttribSGIX: MISSING glXQueryHyperpipeConfigSGIX: MISSING glXQueryHyperpipeNetworkSGIX: MISSING GLX_SGIX_pbuffer: OK ----------------- glXCreateGLXPbufferSGIX: OK glXDestroyGLXPbufferSGIX: OK glXGetSelectedEventSGIX: OK glXQueryGLXPbufferSGIX: OK glXSelectEventSGIX: OK GLX_SGIX_swap_barrier: MISSING ---------------------- glXBindSwapBarrierSGIX: MISSING glXQueryMaxSwapBarriersSGIX: MISSING GLX_SGIX_swap_group: MISSING -------------------- glXJoinSwapGroupSGIX: MISSING GLX_SGIX_video_resize: OK [MISSING] ---------------------- glXBindChannelToWindowSGIX: OK glXChannelRectSGIX: OK glXChannelRectSyncSGIX: OK glXQueryChannelDeltasSGIX: OK glXQueryChannelRectSGIX: OK GLX_SGIX_visual_select_group: MISSING ----------------------------- GLX_SGI_cushion: MISSING ---------------- glXCushionSGI: MISSING GLX_SGI_make_current_read: MISSING -------------------------- glXGetCurrentReadDrawableSGI: MISSING glXMakeCurrentReadSGI: MISSING GLX_SGI_swap_control: OK --------------------- glXSwapIntervalSGI: OK GLX_SGI_video_sync: OK ------------------- glXGetVideoSyncSGI: OK glXWaitVideoSyncSGI: OK GLX_SUN_get_transparent_index: MISSING ------------------------------ glXGetTransparentIndexSUN: MISSING GLX_SUN_video_resize: MISSING --------------------- glXGetVideoResizeSUN: MISSING glXVideoResizeSUN: MISSING