--------------------------- GLEW Extension Info --------------------------- GLEW version 1.5.0 Reporting capabilities of display :0.0, visual 0x23 Running on a Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2 from Tungsten Graphics, Inc OpenGL version 1.3 Mesa 7.0.4 is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK GL_VERSION_1_3: OK --------------- glActiveTexture: OK glClientActiveTexture: OK glCompressedTexImage1D: OK glCompressedTexImage2D: OK glCompressedTexImage3D: OK glCompressedTexSubImage1D: OK glCompressedTexSubImage2D: OK glCompressedTexSubImage3D: OK glGetCompressedTexImage: OK glLoadTransposeMatrixd: OK glLoadTransposeMatrixf: OK glMultTransposeMatrixd: OK glMultTransposeMatrixf: OK glMultiTexCoord1d: OK glMultiTexCoord1dv: OK glMultiTexCoord1f: OK glMultiTexCoord1fv: OK glMultiTexCoord1i: OK glMultiTexCoord1iv: OK glMultiTexCoord1s: OK glMultiTexCoord1sv: OK glMultiTexCoord2d: OK glMultiTexCoord2dv: OK glMultiTexCoord2f: OK glMultiTexCoord2fv: OK glMultiTexCoord2i: OK glMultiTexCoord2iv: OK glMultiTexCoord2s: OK glMultiTexCoord2sv: OK glMultiTexCoord3d: OK glMultiTexCoord3dv: OK glMultiTexCoord3f: OK glMultiTexCoord3fv: OK glMultiTexCoord3i: OK glMultiTexCoord3iv: OK glMultiTexCoord3s: OK glMultiTexCoord3sv: OK glMultiTexCoord4d: OK glMultiTexCoord4dv: OK glMultiTexCoord4f: OK glMultiTexCoord4fv: OK glMultiTexCoord4i: OK glMultiTexCoord4iv: OK glMultiTexCoord4s: OK glMultiTexCoord4sv: OK glSampleCoverage: OK GL_VERSION_1_4: OK --------------- glBlendColor: OK glBlendEquation: OK glBlendFuncSeparate: OK glFogCoordPointer: OK glFogCoordd: OK glFogCoorddv: OK glFogCoordf: OK glFogCoordfv: OK glMultiDrawArrays: OK glMultiDrawElements: OK glPointParameterf: OK glPointParameterfv: OK glPointParameteri: OK glPointParameteriv: OK glSecondaryColor3b: OK glSecondaryColor3bv: OK glSecondaryColor3d: OK glSecondaryColor3dv: OK glSecondaryColor3f: OK glSecondaryColor3fv: OK glSecondaryColor3i: OK glSecondaryColor3iv: OK glSecondaryColor3s: OK glSecondaryColor3sv: OK glSecondaryColor3ub: OK glSecondaryColor3ubv: OK glSecondaryColor3ui: OK glSecondaryColor3uiv: OK glSecondaryColor3us: OK glSecondaryColor3usv: OK glSecondaryColorPointer: OK glWindowPos2d: OK glWindowPos2dv: OK glWindowPos2f: OK glWindowPos2fv: OK glWindowPos2i: OK glWindowPos2iv: OK glWindowPos2s: OK glWindowPos2sv: OK glWindowPos3d: OK glWindowPos3dv: OK glWindowPos3f: OK glWindowPos3fv: OK glWindowPos3i: OK glWindowPos3iv: OK glWindowPos3s: OK glWindowPos3sv: OK GL_VERSION_1_5: OK --------------- glBeginQuery: OK glBindBuffer: OK glBufferData: OK glBufferSubData: OK glDeleteBuffers: OK glDeleteQueries: OK glEndQuery: OK glGenBuffers: OK glGenQueries: OK glGetBufferParameteriv: OK glGetBufferPointerv: OK glGetBufferSubData: OK glGetQueryObjectiv: OK glGetQueryObjectuiv: OK glGetQueryiv: OK glIsBuffer: OK glIsQuery: OK glMapBuffer: OK glUnmapBuffer: OK GL_VERSION_2_0: OK --------------- glAttachShader: OK glBindAttribLocation: OK glBlendEquationSeparate: OK glCompileShader: OK glCreateProgram: OK glCreateShader: OK glDeleteProgram: OK glDeleteShader: OK glDetachShader: OK glDisableVertexAttribArray: OK glDrawBuffers: OK glEnableVertexAttribArray: OK glGetActiveAttrib: OK glGetActiveUniform: OK glGetAttachedShaders: OK glGetAttribLocation: OK glGetProgramInfoLog: OK glGetProgramiv: OK glGetShaderInfoLog: OK glGetShaderSource: OK glGetShaderiv: OK glGetUniformLocation: OK glGetUniformfv: OK glGetUniformiv: OK glGetVertexAttribPointerv: OK glGetVertexAttribdv: OK glGetVertexAttribfv: OK glGetVertexAttribiv: OK glIsProgram: OK glIsShader: OK glLinkProgram: OK glShaderSource: OK glStencilFuncSeparate: OK glStencilMaskSeparate: OK glStencilOpSeparate: OK glUniform1f: OK glUniform1fv: OK glUniform1i: OK glUniform1iv: OK glUniform2f: OK glUniform2fv: OK glUniform2i: OK glUniform2iv: OK glUniform3f: OK glUniform3fv: OK glUniform3i: OK glUniform3iv: OK glUniform4f: OK glUniform4fv: OK glUniform4i: OK glUniform4iv: OK glUniformMatrix2fv: OK glUniformMatrix3fv: OK glUniformMatrix4fv: OK glUseProgram: OK glValidateProgram: OK glVertexAttrib1d: OK glVertexAttrib1dv: OK glVertexAttrib1f: OK glVertexAttrib1fv: OK glVertexAttrib1s: OK glVertexAttrib1sv: OK glVertexAttrib2d: OK glVertexAttrib2dv: OK glVertexAttrib2f: OK glVertexAttrib2fv: OK glVertexAttrib2s: OK glVertexAttrib2sv: OK glVertexAttrib3d: OK glVertexAttrib3dv: OK glVertexAttrib3f: OK glVertexAttrib3fv: OK glVertexAttrib3s: OK glVertexAttrib3sv: OK glVertexAttrib4Nbv: OK glVertexAttrib4Niv: OK glVertexAttrib4Nsv: OK glVertexAttrib4Nub: OK glVertexAttrib4Nubv: OK glVertexAttrib4Nuiv: OK glVertexAttrib4Nusv: OK glVertexAttrib4bv: OK glVertexAttrib4d: OK glVertexAttrib4dv: OK glVertexAttrib4f: OK glVertexAttrib4fv: OK glVertexAttrib4iv: OK glVertexAttrib4s: OK glVertexAttrib4sv: OK glVertexAttrib4ubv: OK glVertexAttrib4uiv: OK glVertexAttrib4usv: OK glVertexAttribPointer: OK GL_VERSION_2_1: OK --------------- glUniformMatrix2x3fv: OK glUniformMatrix2x4fv: OK glUniformMatrix3x2fv: OK glUniformMatrix3x4fv: OK glUniformMatrix4x2fv: OK glUniformMatrix4x3fv: OK GL_3DFX_multisample: MISSING -------------------- GL_3DFX_tbuffer: OK [MISSING] ---------------- glTbufferMask3DFX: OK GL_3DFX_texture_compression_FXT1: OK --------------------------------- GL_APPLE_client_storage: OK ------------------------ GL_APPLE_element_array: OK [MISSING] ----------------------- glDrawElementArrayAPPLE: OK glDrawRangeElementArrayAPPLE: OK glElementPointerAPPLE: OK glMultiDrawElementArrayAPPLE: OK glMultiDrawRangeElementArrayAPPLE: OK GL_APPLE_fence: OK [MISSING] --------------- glDeleteFencesAPPLE: OK glFinishFenceAPPLE: OK glFinishObjectAPPLE: OK glGenFencesAPPLE: OK glIsFenceAPPLE: OK glSetFenceAPPLE: OK glTestFenceAPPLE: OK glTestObjectAPPLE: OK GL_APPLE_float_pixels: MISSING ---------------------- GL_APPLE_flush_buffer_range: OK [MISSING] ---------------------------- glBufferParameteriAPPLE: OK glFlushMappedBufferRangeAPPLE: OK GL_APPLE_pixel_buffer: MISSING ---------------------- GL_APPLE_specular_vector: MISSING ------------------------- GL_APPLE_texture_range: OK [MISSING] ----------------------- glGetTexParameterPointervAPPLE: OK glTextureRangeAPPLE: OK GL_APPLE_transform_hint: MISSING ------------------------ GL_APPLE_vertex_array_object: OK [MISSING] ----------------------------- glBindVertexArrayAPPLE: OK glDeleteVertexArraysAPPLE: OK glGenVertexArraysAPPLE: OK glIsVertexArrayAPPLE: OK GL_APPLE_vertex_array_range: OK [MISSING] ---------------------------- glFlushVertexArrayRangeAPPLE: OK glVertexArrayParameteriAPPLE: OK glVertexArrayRangeAPPLE: OK GL_APPLE_ycbcr_422: MISSING ------------------- GL_ARB_color_buffer_float: OK [MISSING] -------------------------- glClampColorARB: OK GL_ARB_depth_texture: OK --------------------- GL_ARB_draw_buffers: OK [MISSING] -------------------- glDrawBuffersARB: OK GL_ARB_fragment_program: OK ------------------------ GL_ARB_fragment_program_shadow: MISSING ------------------------------- GL_ARB_fragment_shader: MISSING ----------------------- GL_ARB_half_float_pixel: MISSING ------------------------ GL_ARB_imaging: OK --------------- glBlendEquation: OK glColorSubTable: OK glColorTable: OK glColorTableParameterfv: OK glColorTableParameteriv: OK glConvolutionFilter1D: OK glConvolutionFilter2D: OK glConvolutionParameterf: OK glConvolutionParameterfv: OK glConvolutionParameteri: OK glConvolutionParameteriv: OK glCopyColorSubTable: OK glCopyColorTable: OK glCopyConvolutionFilter1D: OK glCopyConvolutionFilter2D: OK glGetColorTable: OK glGetColorTableParameterfv: OK glGetColorTableParameteriv: OK glGetConvolutionFilter: OK glGetConvolutionParameterfv: OK glGetConvolutionParameteriv: OK glGetHistogram: OK glGetHistogramParameterfv: OK glGetHistogramParameteriv: OK glGetMinmax: OK glGetMinmaxParameterfv: OK glGetMinmaxParameteriv: OK glGetSeparableFilter: OK glHistogram: OK glMinmax: OK glResetHistogram: OK glResetMinmax: OK glSeparableFilter2D: OK GL_ARB_matrix_palette: OK [MISSING] ---------------------- glCurrentPaletteMatrixARB: OK glMatrixIndexPointerARB: OK glMatrixIndexubvARB: OK glMatrixIndexuivARB: OK glMatrixIndexusvARB: OK GL_ARB_multisample: OK ------------------- glSampleCoverageARB: OK GL_ARB_multitexture: OK -------------------- glActiveTextureARB: OK glClientActiveTextureARB: OK glMultiTexCoord1dARB: OK glMultiTexCoord1dvARB: OK glMultiTexCoord1fARB: OK glMultiTexCoord1fvARB: OK glMultiTexCoord1iARB: OK glMultiTexCoord1ivARB: OK glMultiTexCoord1sARB: OK glMultiTexCoord1svARB: OK glMultiTexCoord2dARB: OK glMultiTexCoord2dvARB: OK glMultiTexCoord2fARB: OK glMultiTexCoord2fvARB: OK glMultiTexCoord2iARB: OK glMultiTexCoord2ivARB: OK glMultiTexCoord2sARB: OK glMultiTexCoord2svARB: OK glMultiTexCoord3dARB: OK glMultiTexCoord3dvARB: OK glMultiTexCoord3fARB: OK glMultiTexCoord3fvARB: OK glMultiTexCoord3iARB: OK glMultiTexCoord3ivARB: OK glMultiTexCoord3sARB: OK glMultiTexCoord3svARB: OK glMultiTexCoord4dARB: OK glMultiTexCoord4dvARB: OK glMultiTexCoord4fARB: OK glMultiTexCoord4fvARB: OK glMultiTexCoord4iARB: OK glMultiTexCoord4ivARB: OK glMultiTexCoord4sARB: OK glMultiTexCoord4svARB: OK GL_ARB_occlusion_query: OK [MISSING] ----------------------- glBeginQueryARB: OK glDeleteQueriesARB: OK glEndQueryARB: OK glGenQueriesARB: OK glGetQueryObjectivARB: OK glGetQueryObjectuivARB: OK glGetQueryivARB: OK glIsQueryARB: OK GL_ARB_pixel_buffer_object: MISSING --------------------------- GL_ARB_point_parameters: OK ------------------------ glPointParameterfARB: OK glPointParameterfvARB: OK GL_ARB_point_sprite: MISSING -------------------- GL_ARB_shader_objects: OK [MISSING] ---------------------- glAttachObjectARB: OK glCompileShaderARB: OK glCreateProgramObjectARB: OK glCreateShaderObjectARB: OK glDeleteObjectARB: OK glDetachObjectARB: OK glGetActiveUniformARB: OK glGetAttachedObjectsARB: OK glGetHandleARB: OK glGetInfoLogARB: OK glGetObjectParameterfvARB: OK glGetObjectParameterivARB: OK glGetShaderSourceARB: OK glGetUniformLocationARB: OK glGetUniformfvARB: OK glGetUniformivARB: OK glLinkProgramARB: OK glShaderSourceARB: OK glUniform1fARB: OK glUniform1fvARB: OK glUniform1iARB: OK glUniform1ivARB: OK glUniform2fARB: OK glUniform2fvARB: OK glUniform2iARB: OK glUniform2ivARB: OK glUniform3fARB: OK glUniform3fvARB: OK glUniform3iARB: OK glUniform3ivARB: OK glUniform4fARB: OK glUniform4fvARB: OK glUniform4iARB: OK glUniform4ivARB: OK glUniformMatrix2fvARB: OK glUniformMatrix3fvARB: OK glUniformMatrix4fvARB: OK glUseProgramObjectARB: OK glValidateProgramARB: OK GL_ARB_shading_language_100: MISSING ---------------------------- GL_ARB_shadow: OK -------------- GL_ARB_shadow_ambient: MISSING ---------------------- GL_ARB_texture_border_clamp: OK ---------------------------- GL_ARB_texture_compression: OK --------------------------- glCompressedTexImage1DARB: OK glCompressedTexImage2DARB: OK glCompressedTexImage3DARB: OK glCompressedTexSubImage1DARB: OK glCompressedTexSubImage2DARB: OK glCompressedTexSubImage3DARB: OK glGetCompressedTexImageARB: OK GL_ARB_texture_cube_map: OK ------------------------ GL_ARB_texture_env_add: OK ----------------------- GL_ARB_texture_env_combine: OK --------------------------- GL_ARB_texture_env_crossbar: OK ---------------------------- GL_ARB_texture_env_dot3: OK ------------------------ GL_ARB_texture_float: MISSING --------------------- GL_ARB_texture_mirrored_repeat: OK ------------------------------- GL_ARB_texture_non_power_of_two: MISSING -------------------------------- GL_ARB_texture_rectangle: OK ------------------------- GL_ARB_transpose_matrix: OK ------------------------ glLoadTransposeMatrixdARB: OK glLoadTransposeMatrixfARB: OK glMultTransposeMatrixdARB: OK glMultTransposeMatrixfARB: OK GL_ARB_vertex_blend: OK [MISSING] -------------------- glVertexBlendARB: OK glWeightPointerARB: OK glWeightbvARB: OK glWeightdvARB: OK glWeightfvARB: OK glWeightivARB: OK glWeightsvARB: OK glWeightubvARB: OK glWeightuivARB: OK glWeightusvARB: OK GL_ARB_vertex_buffer_object: OK ---------------------------- glBindBufferARB: OK glBufferDataARB: OK glBufferSubDataARB: OK glDeleteBuffersARB: OK glGenBuffersARB: OK glGetBufferParameterivARB: OK glGetBufferPointervARB: OK glGetBufferSubDataARB: OK glIsBufferARB: OK glMapBufferARB: OK glUnmapBufferARB: OK GL_ARB_vertex_program: OK ---------------------- glBindProgramARB: OK glDeleteProgramsARB: OK glDisableVertexAttribArrayARB: OK glEnableVertexAttribArrayARB: OK glGenProgramsARB: OK glGetProgramEnvParameterdvARB: OK glGetProgramEnvParameterfvARB: OK glGetProgramLocalParameterdvARB: OK glGetProgramLocalParameterfvARB: OK glGetProgramStringARB: OK glGetProgramivARB: OK glGetVertexAttribPointervARB: OK glGetVertexAttribdvARB: OK glGetVertexAttribfvARB: OK glGetVertexAttribivARB: OK glIsProgramARB: OK glProgramEnvParameter4dARB: OK glProgramEnvParameter4dvARB: OK glProgramEnvParameter4fARB: OK glProgramEnvParameter4fvARB: OK glProgramLocalParameter4dARB: OK glProgramLocalParameter4dvARB: OK glProgramLocalParameter4fARB: OK glProgramLocalParameter4fvARB: OK glProgramStringARB: OK glVertexAttrib1dARB: OK glVertexAttrib1dvARB: OK glVertexAttrib1fARB: OK glVertexAttrib1fvARB: OK glVertexAttrib1sARB: OK glVertexAttrib1svARB: OK glVertexAttrib2dARB: OK glVertexAttrib2dvARB: OK glVertexAttrib2fARB: OK glVertexAttrib2fvARB: OK glVertexAttrib2sARB: OK glVertexAttrib2svARB: OK glVertexAttrib3dARB: OK glVertexAttrib3dvARB: OK glVertexAttrib3fARB: OK glVertexAttrib3fvARB: OK glVertexAttrib3sARB: OK glVertexAttrib3svARB: OK glVertexAttrib4NbvARB: OK glVertexAttrib4NivARB: OK glVertexAttrib4NsvARB: OK glVertexAttrib4NubARB: OK glVertexAttrib4NubvARB: OK glVertexAttrib4NuivARB: OK glVertexAttrib4NusvARB: OK glVertexAttrib4bvARB: OK glVertexAttrib4dARB: OK glVertexAttrib4dvARB: OK glVertexAttrib4fARB: OK glVertexAttrib4fvARB: OK glVertexAttrib4ivARB: OK glVertexAttrib4sARB: OK glVertexAttrib4svARB: OK glVertexAttrib4ubvARB: OK glVertexAttrib4uivARB: OK glVertexAttrib4usvARB: OK glVertexAttribPointerARB: OK GL_ARB_vertex_shader: OK [MISSING] --------------------- glBindAttribLocationARB: OK glGetActiveAttribARB: OK glGetAttribLocationARB: OK GL_ARB_window_pos: OK ------------------ glWindowPos2dARB: OK glWindowPos2dvARB: OK glWindowPos2fARB: OK glWindowPos2fvARB: OK glWindowPos2iARB: OK glWindowPos2ivARB: OK glWindowPos2sARB: OK glWindowPos2svARB: OK glWindowPos3dARB: OK glWindowPos3dvARB: OK glWindowPos3fARB: OK glWindowPos3fvARB: OK glWindowPos3iARB: OK glWindowPos3ivARB: OK glWindowPos3sARB: OK glWindowPos3svARB: OK GL_ATIX_point_sprites: MISSING ---------------------- GL_ATIX_texture_env_combine3: MISSING ----------------------------- GL_ATIX_texture_env_route: MISSING -------------------------- GL_ATIX_vertex_shader_output_point_size: MISSING ---------------------------------------- GL_ATI_draw_buffers: OK [MISSING] -------------------- glDrawBuffersATI: OK GL_ATI_element_array: OK [MISSING] --------------------- glDrawElementArrayATI: OK glDrawRangeElementArrayATI: OK glElementPointerATI: OK GL_ATI_envmap_bumpmap: OK [MISSING] ---------------------- glGetTexBumpParameterfvATI: OK glGetTexBumpParameterivATI: OK glTexBumpParameterfvATI: OK glTexBumpParameterivATI: OK GL_ATI_fragment_shader: OK [MISSING] ----------------------- glAlphaFragmentOp1ATI: OK glAlphaFragmentOp2ATI: OK glAlphaFragmentOp3ATI: OK glBeginFragmentShaderATI: OK glBindFragmentShaderATI: OK glColorFragmentOp1ATI: OK glColorFragmentOp2ATI: OK glColorFragmentOp3ATI: OK glDeleteFragmentShaderATI: OK glEndFragmentShaderATI: OK glGenFragmentShadersATI: OK glPassTexCoordATI: OK glSampleMapATI: OK glSetFragmentShaderConstantATI: OK GL_ATI_map_object_buffer: OK [MISSING] ------------------------- glMapObjectBufferATI: OK glUnmapObjectBufferATI: OK GL_ATI_pn_triangles: OK [MISSING] -------------------- glPNTrianglesfATI: OK glPNTrianglesiATI: OK GL_ATI_separate_stencil: OK [MISSING] ------------------------ glStencilFuncSeparateATI: OK glStencilOpSeparateATI: OK GL_ATI_shader_texture_lod: MISSING -------------------------- GL_ATI_text_fragment_shader: MISSING ---------------------------- GL_ATI_texture_compression_3dc: MISSING ------------------------------- GL_ATI_texture_env_combine3: MISSING ---------------------------- GL_ATI_texture_float: MISSING --------------------- GL_ATI_texture_mirror_once: MISSING --------------------------- GL_ATI_vertex_array_object: OK [MISSING] --------------------------- glArrayObjectATI: OK glFreeObjectBufferATI: OK glGetArrayObjectfvATI: OK glGetArrayObjectivATI: OK glGetObjectBufferfvATI: OK glGetObjectBufferivATI: OK glGetVariantArrayObjectfvATI: OK glGetVariantArrayObjectivATI: OK glIsObjectBufferATI: OK glNewObjectBufferATI: OK glUpdateObjectBufferATI: OK glVariantArrayObjectATI: OK GL_ATI_vertex_attrib_array_object: OK [MISSING] ---------------------------------- glGetVertexAttribArrayObjectfvATI: OK glGetVertexAttribArrayObjectivATI: OK glVertexAttribArrayObjectATI: OK GL_ATI_vertex_streams: OK [MISSING] ---------------------- glClientActiveVertexStreamATI: OK glNormalStream3bATI: OK glNormalStream3bvATI: OK glNormalStream3dATI: OK glNormalStream3dvATI: OK glNormalStream3fATI: OK glNormalStream3fvATI: OK glNormalStream3iATI: OK glNormalStream3ivATI: OK glNormalStream3sATI: OK glNormalStream3svATI: OK glVertexBlendEnvfATI: OK glVertexBlendEnviATI: OK glVertexStream2dATI: OK glVertexStream2dvATI: OK glVertexStream2fATI: OK glVertexStream2fvATI: OK glVertexStream2iATI: OK glVertexStream2ivATI: OK glVertexStream2sATI: OK glVertexStream2svATI: OK glVertexStream3dATI: OK glVertexStream3dvATI: OK glVertexStream3fATI: OK glVertexStream3fvATI: OK glVertexStream3iATI: OK glVertexStream3ivATI: OK glVertexStream3sATI: OK glVertexStream3svATI: OK glVertexStream4dATI: OK glVertexStream4dvATI: OK glVertexStream4fATI: OK glVertexStream4fvATI: OK glVertexStream4iATI: OK glVertexStream4ivATI: OK glVertexStream4sATI: OK glVertexStream4svATI: OK GL_EXT_422_pixels: MISSING ------------------ GL_EXT_Cg_shader: MISSING ----------------- GL_EXT_abgr: OK ------------ GL_EXT_bgra: OK ------------ GL_EXT_bindable_uniform: OK [MISSING] ------------------------ glGetUniformBufferSizeEXT: OK glGetUniformOffsetEXT: OK glUniformBufferEXT: OK GL_EXT_blend_color: OK ------------------- glBlendColorEXT: OK GL_EXT_blend_equation_separate: OK ------------------------------- glBlendEquationSeparateEXT: OK GL_EXT_blend_func_separate: OK --------------------------- glBlendFuncSeparateEXT: OK GL_EXT_blend_logic_op: MISSING ---------------------- GL_EXT_blend_minmax: OK -------------------- glBlendEquationEXT: OK GL_EXT_blend_subtract: OK ---------------------- GL_EXT_clip_volume_hint: OK ------------------------ GL_EXT_cmyka: MISSING ------------- GL_EXT_color_subtable: OK [MISSING] ---------------------- glColorSubTableEXT: OK glCopyColorSubTableEXT: OK GL_EXT_compiled_vertex_array: OK ----------------------------- glLockArraysEXT: OK glUnlockArraysEXT: OK GL_EXT_convolution: OK ------------------- glConvolutionFilter1DEXT: OK glConvolutionFilter2DEXT: OK glConvolutionParameterfEXT: OK glConvolutionParameterfvEXT: OK glConvolutionParameteriEXT: OK glConvolutionParameterivEXT: OK glCopyConvolutionFilter1DEXT: OK glCopyConvolutionFilter2DEXT: OK glGetConvolutionFilterEXT: OK glGetConvolutionParameterfvEXT: OK glGetConvolutionParameterivEXT: OK glGetSeparableFilterEXT: OK glSeparableFilter2DEXT: OK GL_EXT_coordinate_frame: OK [MISSING] ------------------------ glBinormalPointerEXT: OK glTangentPointerEXT: OK GL_EXT_copy_texture: OK -------------------- glCopyTexImage1DEXT: OK glCopyTexImage2DEXT: OK glCopyTexSubImage1DEXT: OK glCopyTexSubImage2DEXT: OK glCopyTexSubImage3DEXT: OK GL_EXT_cull_vertex: OK ------------------- glCullParameterdvEXT: OK glCullParameterfvEXT: OK GL_EXT_depth_bounds_test: OK [MISSING] ------------------------- glDepthBoundsEXT: OK GL_EXT_draw_buffers2: OK [MISSING] --------------------- glColorMaskIndexedEXT: OK glDisableIndexedEXT: OK glEnableIndexedEXT: OK glGetBooleanIndexedvEXT: OK glGetIntegerIndexedvEXT: OK glIsEnabledIndexedEXT: OK GL_EXT_draw_instanced: OK [MISSING] ---------------------- glDrawArraysInstancedEXT: OK glDrawElementsInstancedEXT: OK GL_EXT_draw_range_elements: OK --------------------------- glDrawRangeElementsEXT: OK GL_EXT_fog_coord: OK ----------------- glFogCoordPointerEXT: OK glFogCoorddEXT: OK glFogCoorddvEXT: OK glFogCoordfEXT: OK glFogCoordfvEXT: OK GL_EXT_fragment_lighting: OK [MISSING] ------------------------- glFragmentColorMaterialEXT: OK glFragmentLightModelfEXT: OK glFragmentLightModelfvEXT: OK glFragmentLightModeliEXT: OK glFragmentLightModelivEXT: OK glFragmentLightfEXT: OK glFragmentLightfvEXT: OK glFragmentLightiEXT: OK glFragmentLightivEXT: OK glFragmentMaterialfEXT: OK glFragmentMaterialfvEXT: OK glFragmentMaterialiEXT: OK glFragmentMaterialivEXT: OK glGetFragmentLightfvEXT: OK glGetFragmentLightivEXT: OK glGetFragmentMaterialfvEXT: OK glGetFragmentMaterialivEXT: OK glLightEnviEXT: OK GL_EXT_framebuffer_blit: OK [MISSING] ------------------------ glBlitFramebufferEXT: OK GL_EXT_framebuffer_multisample: OK [MISSING] ------------------------------- glRenderbufferStorageMultisampleEXT: OK GL_EXT_framebuffer_object: OK [MISSING] -------------------------- glBindFramebufferEXT: OK glBindRenderbufferEXT: OK glCheckFramebufferStatusEXT: OK glDeleteFramebuffersEXT: OK glDeleteRenderbuffersEXT: OK glFramebufferRenderbufferEXT: OK glFramebufferTexture1DEXT: OK glFramebufferTexture2DEXT: OK glFramebufferTexture3DEXT: OK glGenFramebuffersEXT: OK glGenRenderbuffersEXT: OK glGenerateMipmapEXT: OK glGetFramebufferAttachmentParameterivEXT: OK glGetRenderbufferParameterivEXT: OK glIsFramebufferEXT: OK glIsRenderbufferEXT: OK glRenderbufferStorageEXT: OK GL_EXT_framebuffer_sRGB: MISSING ------------------------ GL_EXT_geometry_shader4: OK [MISSING] ------------------------ glFramebufferTextureEXT: OK glFramebufferTextureFaceEXT: OK glFramebufferTextureLayerEXT: OK glProgramParameteriEXT: OK GL_EXT_gpu_program_parameters: OK [MISSING] ------------------------------ glProgramEnvParameters4fvEXT: OK glProgramLocalParameters4fvEXT: OK GL_EXT_gpu_shader4: OK [MISSING] ------------------- glBindFragDataLocationEXT: OK glGetFragDataLocationEXT: OK glGetUniformuivEXT: OK glGetVertexAttribIivEXT: OK glGetVertexAttribIuivEXT: OK glUniform1uiEXT: OK glUniform1uivEXT: OK glUniform2uiEXT: OK glUniform2uivEXT: OK glUniform3uiEXT: OK glUniform3uivEXT: OK glUniform4uiEXT: OK glUniform4uivEXT: OK glVertexAttribI1iEXT: OK glVertexAttribI1ivEXT: OK glVertexAttribI1uiEXT: OK glVertexAttribI1uivEXT: OK glVertexAttribI2iEXT: OK glVertexAttribI2ivEXT: OK glVertexAttribI2uiEXT: OK glVertexAttribI2uivEXT: OK glVertexAttribI3iEXT: OK glVertexAttribI3ivEXT: OK glVertexAttribI3uiEXT: OK glVertexAttribI3uivEXT: OK glVertexAttribI4bvEXT: OK glVertexAttribI4iEXT: OK glVertexAttribI4ivEXT: OK glVertexAttribI4svEXT: OK glVertexAttribI4ubvEXT: OK glVertexAttribI4uiEXT: OK glVertexAttribI4uivEXT: OK glVertexAttribI4usvEXT: OK glVertexAttribIPointerEXT: OK GL_EXT_histogram: OK ----------------- glGetHistogramEXT: OK glGetHistogramParameterfvEXT: OK glGetHistogramParameterivEXT: OK glGetMinmaxEXT: OK glGetMinmaxParameterfvEXT: OK glGetMinmaxParameterivEXT: OK glHistogramEXT: OK glMinmaxEXT: OK glResetHistogramEXT: OK glResetMinmaxEXT: OK GL_EXT_index_array_formats: MISSING --------------------------- GL_EXT_index_func: OK [MISSING] ------------------ glIndexFuncEXT: OK GL_EXT_index_material: OK [MISSING] ---------------------- glIndexMaterialEXT: OK GL_EXT_index_texture: MISSING --------------------- GL_EXT_light_texture: OK [MISSING] --------------------- glApplyTextureEXT: OK glTextureLightEXT: OK glTextureMaterialEXT: OK GL_EXT_misc_attribute: MISSING ---------------------- GL_EXT_multi_draw_arrays: OK ------------------------- glMultiDrawArraysEXT: OK glMultiDrawElementsEXT: OK GL_EXT_multisample: OK [MISSING] ------------------- glSampleMaskEXT: OK glSamplePatternEXT: OK GL_EXT_packed_depth_stencil: MISSING ---------------------------- GL_EXT_packed_float: MISSING -------------------- GL_EXT_packed_pixels: OK --------------------- GL_EXT_paletted_texture: OK [MISSING] ------------------------ glColorTableEXT: OK glGetColorTableEXT: OK glGetColorTableParameterfvEXT: OK glGetColorTableParameterivEXT: OK GL_EXT_pixel_buffer_object: MISSING --------------------------- GL_EXT_pixel_transform: OK [MISSING] ----------------------- glGetPixelTransformParameterfvEXT: OK glGetPixelTransformParameterivEXT: OK glPixelTransformParameterfEXT: OK glPixelTransformParameterfvEXT: OK glPixelTransformParameteriEXT: OK glPixelTransformParameterivEXT: OK GL_EXT_pixel_transform_color_table: MISSING ----------------------------------- GL_EXT_point_parameters: OK ------------------------ glPointParameterfEXT: OK glPointParameterfvEXT: OK GL_EXT_polygon_offset: OK ---------------------- glPolygonOffsetEXT: OK GL_EXT_rescale_normal: OK ---------------------- GL_EXT_scene_marker: OK [MISSING] -------------------- glBeginSceneEXT: OK glEndSceneEXT: OK GL_EXT_secondary_color: OK ----------------------- glSecondaryColor3bEXT: OK glSecondaryColor3bvEXT: OK glSecondaryColor3dEXT: OK glSecondaryColor3dvEXT: OK glSecondaryColor3fEXT: OK glSecondaryColor3fvEXT: OK glSecondaryColor3iEXT: OK glSecondaryColor3ivEXT: OK glSecondaryColor3sEXT: OK glSecondaryColor3svEXT: OK glSecondaryColor3ubEXT: OK glSecondaryColor3ubvEXT: OK glSecondaryColor3uiEXT: OK glSecondaryColor3uivEXT: OK glSecondaryColor3usEXT: OK glSecondaryColor3usvEXT: OK glSecondaryColorPointerEXT: OK GL_EXT_separate_specular_color: OK ------------------------------- GL_EXT_shadow_funcs: OK -------------------- GL_EXT_shared_texture_palette: MISSING ------------------------------ GL_EXT_stencil_clear_tag: MISSING ------------------------- GL_EXT_stencil_two_side: OK [MISSING] ------------------------ glActiveStencilFaceEXT: OK GL_EXT_stencil_wrap: OK -------------------- GL_EXT_subtexture: OK ------------------ glTexSubImage1DEXT: OK glTexSubImage2DEXT: OK glTexSubImage3DEXT: OK GL_EXT_texture: OK --------------- GL_EXT_texture3D: OK ----------------- glTexImage3DEXT: OK GL_EXT_texture_array: MISSING --------------------- GL_EXT_texture_buffer_object: OK [MISSING] ----------------------------- glTexBufferEXT: OK GL_EXT_texture_compression_dxt1: MISSING -------------------------------- GL_EXT_texture_compression_latc: MISSING -------------------------------- GL_EXT_texture_compression_rgtc: MISSING -------------------------------- GL_EXT_texture_compression_s3tc: MISSING -------------------------------- GL_EXT_texture_cube_map: MISSING ------------------------ GL_EXT_texture_edge_clamp: OK -------------------------- GL_EXT_texture_env: MISSING ------------------- GL_EXT_texture_env_add: OK ----------------------- GL_EXT_texture_env_combine: OK --------------------------- GL_EXT_texture_env_dot3: OK ------------------------ GL_EXT_texture_filter_anisotropic: OK ---------------------------------- GL_EXT_texture_integer: OK [MISSING] ----------------------- glClearColorIiEXT: OK glClearColorIuiEXT: OK glGetTexParameterIivEXT: OK glGetTexParameterIuivEXT: OK glTexParameterIivEXT: OK glTexParameterIuivEXT: OK GL_EXT_texture_lod_bias: OK ------------------------ GL_EXT_texture_mirror_clamp: MISSING ---------------------------- GL_EXT_texture_object: OK ---------------------- glAreTexturesResidentEXT: OK glBindTextureEXT: OK glDeleteTexturesEXT: OK glGenTexturesEXT: OK glIsTextureEXT: OK glPrioritizeTexturesEXT: OK GL_EXT_texture_perturb_normal: OK [MISSING] ------------------------------ glTextureNormalEXT: OK GL_EXT_texture_rectangle: OK ------------------------- GL_EXT_texture_sRGB: MISSING -------------------- GL_EXT_texture_shared_exponent: MISSING ------------------------------- GL_EXT_timer_query: OK [MISSING] ------------------- glGetQueryObjecti64vEXT: OK glGetQueryObjectui64vEXT: OK GL_EXT_vertex_array: OK -------------------- glArrayElementEXT: OK glColorPointerEXT: OK glDrawArraysEXT: OK glEdgeFlagPointerEXT: OK glGetPointervEXT: OK glIndexPointerEXT: OK glNormalPointerEXT: OK glTexCoordPointerEXT: OK glVertexPointerEXT: OK GL_EXT_vertex_shader: OK [MISSING] --------------------- glBeginVertexShaderEXT: OK glBindLightParameterEXT: OK glBindMaterialParameterEXT: OK glBindParameterEXT: OK glBindTexGenParameterEXT: OK glBindTextureUnitParameterEXT: OK glBindVertexShaderEXT: OK glDeleteVertexShaderEXT: OK glDisableVariantClientStateEXT: OK glEnableVariantClientStateEXT: OK glEndVertexShaderEXT: OK glExtractComponentEXT: OK glGenSymbolsEXT: OK glGenVertexShadersEXT: OK glGetInvariantBooleanvEXT: OK glGetInvariantFloatvEXT: OK glGetInvariantIntegervEXT: OK glGetLocalConstantBooleanvEXT: OK glGetLocalConstantFloatvEXT: OK glGetLocalConstantIntegervEXT: OK glGetVariantBooleanvEXT: OK glGetVariantFloatvEXT: OK glGetVariantIntegervEXT: OK glGetVariantPointervEXT: OK glInsertComponentEXT: OK glIsVariantEnabledEXT: OK glSetInvariantEXT: OK glSetLocalConstantEXT: OK glShaderOp1EXT: OK glShaderOp2EXT: OK glShaderOp3EXT: OK glSwizzleEXT: OK glVariantPointerEXT: OK glVariantbvEXT: OK glVariantdvEXT: OK glVariantfvEXT: OK glVariantivEXT: OK glVariantsvEXT: OK glVariantubvEXT: OK glVariantuivEXT: OK glVariantusvEXT: OK glWriteMaskEXT: OK GL_EXT_vertex_weighting: OK [MISSING] ------------------------ glVertexWeightPointerEXT: OK glVertexWeightfEXT: OK glVertexWeightfvEXT: OK GL_GREMEDY_frame_terminator: OK [MISSING] ---------------------------- glFrameTerminatorGREMEDY: OK GL_GREMEDY_string_marker: OK [MISSING] ------------------------- glStringMarkerGREMEDY: OK GL_HP_convolution_border_modes: MISSING ------------------------------- GL_HP_image_transform: OK [MISSING] ---------------------- glGetImageTransformParameterfvHP: OK glGetImageTransformParameterivHP: OK glImageTransformParameterfHP: OK glImageTransformParameterfvHP: OK glImageTransformParameteriHP: OK glImageTransformParameterivHP: OK GL_HP_occlusion_test: MISSING --------------------- GL_HP_texture_lighting: MISSING ----------------------- GL_IBM_cull_vertex: MISSING ------------------- GL_IBM_multimode_draw_arrays: OK [MISSING] ----------------------------- glMultiModeDrawArraysIBM: OK glMultiModeDrawElementsIBM: OK GL_IBM_rasterpos_clip: OK ---------------------- GL_IBM_static_data: MISSING ------------------- GL_IBM_texture_mirrored_repeat: OK ------------------------------- GL_IBM_vertex_array_lists: OK [MISSING] -------------------------- glColorPointerListIBM: OK glEdgeFlagPointerListIBM: OK glFogCoordPointerListIBM: OK glIndexPointerListIBM: OK glNormalPointerListIBM: OK glSecondaryColorPointerListIBM: OK glTexCoordPointerListIBM: OK glVertexPointerListIBM: OK GL_INGR_color_clamp: MISSING -------------------- GL_INGR_interlace_read: MISSING ----------------------- GL_INTEL_parallel_arrays: OK [MISSING] ------------------------- glColorPointervINTEL: OK glNormalPointervINTEL: OK glTexCoordPointervINTEL: OK glVertexPointervINTEL: OK GL_INTEL_texture_scissor: OK [MISSING] ------------------------- glTexScissorFuncINTEL: OK glTexScissorINTEL: OK GL_KTX_buffer_region: OK [MISSING] --------------------- glBufferRegionEnabledEXT: OK glDeleteBufferRegionEXT: OK glDrawBufferRegionEXT: OK glNewBufferRegionEXT: OK glReadBufferRegionEXT: OK GL_MESAX_texture_stack: MISSING ----------------------- GL_MESA_pack_invert: OK -------------------- GL_MESA_resize_buffers: OK [MISSING] ----------------------- glResizeBuffersMESA: OK GL_MESA_window_pos: OK ------------------- glWindowPos2dMESA: OK glWindowPos2dvMESA: OK glWindowPos2fMESA: OK glWindowPos2fvMESA: OK glWindowPos2iMESA: OK glWindowPos2ivMESA: OK glWindowPos2sMESA: OK glWindowPos2svMESA: OK glWindowPos3dMESA: OK glWindowPos3dvMESA: OK glWindowPos3fMESA: OK glWindowPos3fvMESA: OK glWindowPos3iMESA: OK glWindowPos3ivMESA: OK glWindowPos3sMESA: OK glWindowPos3svMESA: OK glWindowPos4dMESA: OK glWindowPos4dvMESA: OK glWindowPos4fMESA: OK glWindowPos4fvMESA: OK glWindowPos4iMESA: OK glWindowPos4ivMESA: OK glWindowPos4sMESA: OK glWindowPos4svMESA: OK GL_MESA_ycbcr_texture: OK ---------------------- GL_NV_blend_square: OK ------------------- GL_NV_copy_depth_to_color: MISSING -------------------------- GL_NV_depth_buffer_float: OK [MISSING] ------------------------- glClearDepthdNV: OK glDepthBoundsdNV: OK glDepthRangedNV: OK GL_NV_depth_clamp: MISSING ------------------ GL_NV_depth_range_unclamped: MISSING ---------------------------- GL_NV_evaluators: OK [MISSING] ----------------- glEvalMapsNV: OK glGetMapAttribParameterfvNV: OK glGetMapAttribParameterivNV: OK glGetMapControlPointsNV: OK glGetMapParameterfvNV: OK glGetMapParameterivNV: OK glMapControlPointsNV: OK glMapParameterfvNV: OK glMapParameterivNV: OK GL_NV_fence: OK [MISSING] ------------ glDeleteFencesNV: OK glFinishFenceNV: OK glGenFencesNV: OK glGetFenceivNV: OK glIsFenceNV: OK glSetFenceNV: OK glTestFenceNV: OK GL_NV_float_buffer: MISSING ------------------- GL_NV_fog_distance: MISSING ------------------- GL_NV_fragment_program: OK [MISSING] ----------------------- glGetProgramNamedParameterdvNV: OK glGetProgramNamedParameterfvNV: OK glProgramNamedParameter4dNV: OK glProgramNamedParameter4dvNV: OK glProgramNamedParameter4fNV: OK glProgramNamedParameter4fvNV: OK GL_NV_fragment_program2: MISSING ------------------------ GL_NV_fragment_program4: MISSING ------------------------ GL_NV_fragment_program_option: MISSING ------------------------------ GL_NV_framebuffer_multisample_coverage: OK [MISSING] --------------------------------------- glRenderbufferStorageMultisampleCoverageNV: OK GL_NV_geometry_program4: OK [MISSING] ------------------------ glProgramVertexLimitNV: OK GL_NV_geometry_shader4: MISSING ----------------------- GL_NV_gpu_program4: OK [MISSING] ------------------- glProgramEnvParameterI4iNV: OK glProgramEnvParameterI4ivNV: OK glProgramEnvParameterI4uiNV: OK glProgramEnvParameterI4uivNV: OK glProgramEnvParametersI4ivNV: OK glProgramEnvParametersI4uivNV: OK glProgramLocalParameterI4iNV: OK glProgramLocalParameterI4ivNV: OK glProgramLocalParameterI4uiNV: OK glProgramLocalParameterI4uivNV: OK glProgramLocalParametersI4ivNV: OK glProgramLocalParametersI4uivNV: OK GL_NV_half_float: MISSING ----------------- glColor3hNV: OK glColor3hvNV: OK glColor4hNV: OK glColor4hvNV: OK glFogCoordhNV: OK glFogCoordhvNV: OK glMultiTexCoord1hNV: OK glMultiTexCoord1hvNV: OK glMultiTexCoord2hNV: OK glMultiTexCoord2hvNV: OK glMultiTexCoord3hNV: OK glMultiTexCoord3hvNV: MISSING glMultiTexCoord4hNV: MISSING glMultiTexCoord4hvNV: MISSING glNormal3hNV: MISSING glNormal3hvNV: MISSING glSecondaryColor3hNV: MISSING glSecondaryColor3hvNV: MISSING glTexCoord1hNV: MISSING glTexCoord1hvNV: MISSING glTexCoord2hNV: MISSING glTexCoord2hvNV: MISSING glTexCoord3hNV: MISSING glTexCoord3hvNV: MISSING glTexCoord4hNV: MISSING glTexCoord4hvNV: MISSING glVertex2hNV: MISSING glVertex2hvNV: MISSING glVertex3hNV: MISSING glVertex3hvNV: MISSING glVertex4hNV: MISSING glVertex4hvNV: MISSING glVertexAttrib1hNV: MISSING glVertexAttrib1hvNV: MISSING glVertexAttrib2hNV: MISSING glVertexAttrib2hvNV: MISSING glVertexAttrib3hNV: MISSING glVertexAttrib3hvNV: MISSING glVertexAttrib4hNV: MISSING glVertexAttrib4hvNV: MISSING glVertexAttribs1hvNV: MISSING glVertexAttribs2hvNV: MISSING glVertexAttribs3hvNV: MISSING glVertexAttribs4hvNV: MISSING glVertexWeighthNV: MISSING glVertexWeighthvNV: MISSING GL_NV_light_max_exponent: OK ------------------------- GL_NV_multisample_filter_hint: MISSING ------------------------------ GL_NV_occlusion_query: MISSING ---------------------- glBeginOcclusionQueryNV: MISSING glDeleteOcclusionQueriesNV: MISSING glEndOcclusionQueryNV: MISSING glGenOcclusionQueriesNV: MISSING glGetOcclusionQueryivNV: MISSING glGetOcclusionQueryuivNV: MISSING glIsOcclusionQueryNV: MISSING GL_NV_packed_depth_stencil: MISSING --------------------------- GL_NV_parameter_buffer_object: MISSING ------------------------------ glProgramBufferParametersIivNV: MISSING glProgramBufferParametersIuivNV: MISSING glProgramBufferParametersfvNV: MISSING GL_NV_pixel_data_range: MISSING ----------------------- glFlushPixelDataRangeNV: MISSING glPixelDataRangeNV: MISSING GL_NV_point_sprite: OK [MISSING] ------------------- glPointParameteriNV: OK glPointParameterivNV: OK GL_NV_primitive_restart: MISSING ------------------------ glPrimitiveRestartIndexNV: MISSING glPrimitiveRestartNV: MISSING GL_NV_register_combiners: OK [MISSING] ------------------------- glCombinerInputNV: OK glCombinerOutputNV: OK glCombinerParameterfNV: OK glCombinerParameterfvNV: OK glCombinerParameteriNV: OK glCombinerParameterivNV: OK glFinalCombinerInputNV: OK glGetCombinerInputParameterfvNV: OK glGetCombinerInputParameterivNV: OK glGetCombinerOutputParameterfvNV: OK glGetCombinerOutputParameterivNV: OK glGetFinalCombinerInputParameterfvNV: OK glGetFinalCombinerInputParameterivNV: OK GL_NV_register_combiners2: MISSING -------------------------- glCombinerStageParameterfvNV: MISSING glGetCombinerStageParameterfvNV: MISSING GL_NV_texgen_emboss: MISSING -------------------- GL_NV_texgen_reflection: OK ------------------------ GL_NV_texture_compression_vtc: MISSING ------------------------------ GL_NV_texture_env_combine4: MISSING --------------------------- GL_NV_texture_expand_normal: MISSING ---------------------------- GL_NV_texture_rectangle: OK ------------------------ GL_NV_texture_shader: MISSING --------------------- GL_NV_texture_shader2: MISSING ---------------------- GL_NV_texture_shader3: MISSING ---------------------- GL_NV_transform_feedback: MISSING ------------------------- glActiveVaryingNV: MISSING glBeginTransformFeedbackNV: MISSING glBindBufferBaseNV: MISSING glBindBufferOffsetNV: MISSING glBindBufferRangeNV: MISSING glEndTransformFeedbackNV: MISSING glGetActiveVaryingNV: MISSING glGetTransformFeedbackVaryingNV: MISSING glGetVaryingLocationNV: MISSING glTransformFeedbackAttribsNV: MISSING glTransformFeedbackVaryingsNV: MISSING GL_NV_vertex_array_range: OK [MISSING] ------------------------- glFlushVertexArrayRangeNV: OK glVertexArrayRangeNV: OK GL_NV_vertex_array_range2: MISSING -------------------------- GL_NV_vertex_program: OK --------------------- glAreProgramsResidentNV: OK glBindProgramNV: OK glDeleteProgramsNV: OK glExecuteProgramNV: OK glGenProgramsNV: OK glGetProgramParameterdvNV: OK glGetProgramParameterfvNV: OK glGetProgramStringNV: OK glGetProgramivNV: OK glGetTrackMatrixivNV: OK glGetVertexAttribPointervNV: OK glGetVertexAttribdvNV: OK glGetVertexAttribfvNV: OK glGetVertexAttribivNV: OK glIsProgramNV: OK glLoadProgramNV: OK glProgramParameter4dNV: OK glProgramParameter4dvNV: OK glProgramParameter4fNV: OK glProgramParameter4fvNV: OK glProgramParameters4dvNV: OK glProgramParameters4fvNV: OK glRequestResidentProgramsNV: OK glTrackMatrixNV: OK glVertexAttrib1dNV: OK glVertexAttrib1dvNV: OK glVertexAttrib1fNV: OK glVertexAttrib1fvNV: OK glVertexAttrib1sNV: OK glVertexAttrib1svNV: OK glVertexAttrib2dNV: OK glVertexAttrib2dvNV: OK glVertexAttrib2fNV: OK glVertexAttrib2fvNV: OK glVertexAttrib2sNV: OK glVertexAttrib2svNV: OK glVertexAttrib3dNV: OK glVertexAttrib3dvNV: OK glVertexAttrib3fNV: OK glVertexAttrib3fvNV: OK glVertexAttrib3sNV: OK glVertexAttrib3svNV: OK glVertexAttrib4dNV: OK glVertexAttrib4dvNV: OK glVertexAttrib4fNV: OK glVertexAttrib4fvNV: OK glVertexAttrib4sNV: OK glVertexAttrib4svNV: OK glVertexAttrib4ubNV: OK glVertexAttrib4ubvNV: OK glVertexAttribPointerNV: OK glVertexAttribs1dvNV: OK glVertexAttribs1fvNV: OK glVertexAttribs1svNV: OK glVertexAttribs2dvNV: OK glVertexAttribs2fvNV: OK glVertexAttribs2svNV: OK glVertexAttribs3dvNV: OK glVertexAttribs3fvNV: OK glVertexAttribs3svNV: OK glVertexAttribs4dvNV: OK glVertexAttribs4fvNV: OK glVertexAttribs4svNV: OK glVertexAttribs4ubvNV: OK GL_NV_vertex_program1_1: OK ------------------------ GL_NV_vertex_program2: MISSING ---------------------- GL_NV_vertex_program2_option: MISSING ----------------------------- GL_NV_vertex_program3: MISSING ---------------------- GL_NV_vertex_program4: MISSING ---------------------- GL_OES_byte_coordinates: MISSING ------------------------ GL_OES_compressed_paletted_texture: MISSING ----------------------------------- GL_OES_read_format: OK ------------------- GL_OES_single_precision: MISSING ------------------------ glClearDepthfOES: MISSING glClipPlanefOES: MISSING glDepthRangefOES: MISSING glFrustumfOES: MISSING glGetClipPlanefOES: MISSING glOrthofOES: MISSING GL_OML_interlace: MISSING ----------------- GL_OML_resample: MISSING ---------------- GL_OML_subsample: MISSING ----------------- GL_PGI_misc_hints: MISSING ------------------ GL_PGI_vertex_hints: MISSING -------------------- GL_REND_screen_coordinates: MISSING --------------------------- GL_S3_s3tc: MISSING ----------- GL_SGIS_color_range: MISSING -------------------- GL_SGIS_detail_texture: MISSING ----------------------- glDetailTexFuncSGIS: MISSING glGetDetailTexFuncSGIS: MISSING GL_SGIS_fog_function: MISSING --------------------- glFogFuncSGIS: MISSING glGetFogFuncSGIS: MISSING GL_SGIS_generate_mipmap: OK ------------------------ GL_SGIS_multisample: OK [MISSING] -------------------- glSampleMaskSGIS: OK glSamplePatternSGIS: OK GL_SGIS_pixel_texture: MISSING ---------------------- GL_SGIS_sharpen_texture: MISSING ------------------------ glGetSharpenTexFuncSGIS: MISSING glSharpenTexFuncSGIS: MISSING GL_SGIS_texture4D: MISSING ------------------ glTexImage4DSGIS: MISSING glTexSubImage4DSGIS: MISSING GL_SGIS_texture_border_clamp: OK ----------------------------- GL_SGIS_texture_edge_clamp: OK --------------------------- GL_SGIS_texture_filter4: MISSING ------------------------ glGetTexFilterFuncSGIS: MISSING glTexFilterFuncSGIS: MISSING GL_SGIS_texture_lod: OK -------------------- GL_SGIS_texture_select: MISSING ----------------------- GL_SGIX_async: MISSING -------------- glAsyncMarkerSGIX: MISSING glDeleteAsyncMarkersSGIX: MISSING glFinishAsyncSGIX: MISSING glGenAsyncMarkersSGIX: MISSING glIsAsyncMarkerSGIX: MISSING glPollAsyncSGIX: MISSING GL_SGIX_async_histogram: MISSING ------------------------ GL_SGIX_async_pixel: MISSING -------------------- GL_SGIX_blend_alpha_minmax: MISSING --------------------------- GL_SGIX_clipmap: MISSING ---------------- GL_SGIX_depth_texture: OK ---------------------- GL_SGIX_flush_raster: MISSING --------------------- glFlushRasterSGIX: MISSING GL_SGIX_fog_offset: MISSING ------------------- GL_SGIX_fog_texture: MISSING -------------------- glTextureFogSGIX: MISSING GL_SGIX_fragment_specular_lighting: MISSING ----------------------------------- glFragmentColorMaterialSGIX: MISSING glFragmentLightModelfSGIX: MISSING glFragmentLightModelfvSGIX: MISSING glFragmentLightModeliSGIX: MISSING glFragmentLightModelivSGIX: MISSING glFragmentLightfSGIX: MISSING glFragmentLightfvSGIX: MISSING glFragmentLightiSGIX: MISSING glFragmentLightivSGIX: MISSING glFragmentMaterialfSGIX: MISSING glFragmentMaterialfvSGIX: MISSING glFragmentMaterialiSGIX: MISSING glFragmentMaterialivSGIX: MISSING glGetFragmentLightfvSGIX: MISSING glGetFragmentLightivSGIX: MISSING glGetFragmentMaterialfvSGIX: MISSING glGetFragmentMaterialivSGIX: MISSING GL_SGIX_framezoom: MISSING ------------------ glFrameZoomSGIX: MISSING GL_SGIX_interlace: MISSING ------------------ GL_SGIX_ir_instrument1: MISSING ----------------------- GL_SGIX_list_priority: MISSING ---------------------- GL_SGIX_pixel_texture: OK [MISSING] ---------------------- glPixelTexGenSGIX: OK GL_SGIX_pixel_texture_bits: MISSING --------------------------- GL_SGIX_reference_plane: MISSING ------------------------ glReferencePlaneSGIX: MISSING GL_SGIX_resample: MISSING ----------------- GL_SGIX_shadow: MISSING --------------- GL_SGIX_shadow_ambient: MISSING ----------------------- GL_SGIX_sprite: MISSING --------------- glSpriteParameterfSGIX: MISSING glSpriteParameterfvSGIX: MISSING glSpriteParameteriSGIX: MISSING glSpriteParameterivSGIX: MISSING GL_SGIX_tag_sample_buffer: MISSING -------------------------- glTagSampleBufferSGIX: MISSING GL_SGIX_texture_add_env: MISSING ------------------------ GL_SGIX_texture_coordinate_clamp: MISSING --------------------------------- GL_SGIX_texture_lod_bias: MISSING ------------------------- GL_SGIX_texture_multi_buffer: MISSING ----------------------------- GL_SGIX_texture_range: MISSING ---------------------- GL_SGIX_texture_scale_bias: MISSING --------------------------- GL_SGIX_vertex_preclip: MISSING ----------------------- GL_SGIX_vertex_preclip_hint: MISSING ---------------------------- GL_SGIX_ycrcb: MISSING -------------- GL_SGI_color_matrix: OK -------------------- GL_SGI_color_table: OK ------------------- glColorTableParameterfvSGI: OK glColorTableParameterivSGI: OK glColorTableSGI: OK glCopyColorTableSGI: OK glGetColorTableParameterfvSGI: OK glGetColorTableParameterivSGI: OK glGetColorTableSGI: OK GL_SGI_texture_color_table: MISSING --------------------------- GL_SUNX_constant_data: MISSING ---------------------- glFinishTextureSUNX: MISSING GL_SUN_convolution_border_modes: MISSING -------------------------------- GL_SUN_global_alpha: MISSING -------------------- glGlobalAlphaFactorbSUN: MISSING glGlobalAlphaFactordSUN: MISSING glGlobalAlphaFactorfSUN: MISSING glGlobalAlphaFactoriSUN: MISSING glGlobalAlphaFactorsSUN: MISSING glGlobalAlphaFactorubSUN: MISSING glGlobalAlphaFactoruiSUN: MISSING glGlobalAlphaFactorusSUN: MISSING GL_SUN_mesh_array: MISSING ------------------ GL_SUN_read_video_pixels: MISSING ------------------------- glReadVideoPixelsSUN: MISSING GL_SUN_slice_accum: MISSING ------------------- GL_SUN_triangle_list: MISSING --------------------- glReplacementCodePointerSUN: MISSING glReplacementCodeubSUN: MISSING glReplacementCodeubvSUN: MISSING glReplacementCodeuiSUN: MISSING glReplacementCodeuivSUN: MISSING glReplacementCodeusSUN: MISSING glReplacementCodeusvSUN: MISSING GL_SUN_vertex: MISSING -------------- glColor3fVertex3fSUN: MISSING glColor3fVertex3fvSUN: MISSING glColor4fNormal3fVertex3fSUN: MISSING glColor4fNormal3fVertex3fvSUN: MISSING glColor4ubVertex2fSUN: MISSING glColor4ubVertex2fvSUN: MISSING glColor4ubVertex3fSUN: MISSING glColor4ubVertex3fvSUN: MISSING glNormal3fVertex3fSUN: MISSING glNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor3fVertex3fSUN: MISSING glReplacementCodeuiColor3fVertex3fvSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiColor4ubVertex3fSUN: MISSING glReplacementCodeuiColor4ubVertex3fvSUN: MISSING glReplacementCodeuiNormal3fVertex3fSUN: MISSING glReplacementCodeuiNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fSUN: MISSING glReplacementCodeuiTexCoord2fVertex3fvSUN: MISSING glReplacementCodeuiVertex3fSUN: MISSING glReplacementCodeuiVertex3fvSUN: MISSING glTexCoord2fColor3fVertex3fSUN: MISSING glTexCoord2fColor3fVertex3fvSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fSUN: MISSING glTexCoord2fColor4fNormal3fVertex3fvSUN: MISSING glTexCoord2fColor4ubVertex3fSUN: MISSING glTexCoord2fColor4ubVertex3fvSUN: MISSING glTexCoord2fNormal3fVertex3fSUN: MISSING glTexCoord2fNormal3fVertex3fvSUN: MISSING glTexCoord2fVertex3fSUN: MISSING glTexCoord2fVertex3fvSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fSUN: MISSING glTexCoord4fColor4fNormal3fVertex4fvSUN: MISSING glTexCoord4fVertex4fSUN: MISSING glTexCoord4fVertex4fvSUN: MISSING GL_WIN_phong_shading: MISSING --------------------- GL_WIN_specular_fog: MISSING -------------------- GL_WIN_swap_hint: MISSING ----------------- glAddSwapHintRectWIN: MISSING GLX_VERSION_1_2: OK ---------------- glXGetCurrentDisplay: OK GLX_VERSION_1_3: OK ---------------- glXChooseFBConfig: OK glXCreateNewContext: OK glXCreatePbuffer: OK glXCreatePixmap: OK glXCreateWindow: OK glXDestroyPbuffer: OK glXDestroyPixmap: OK glXDestroyWindow: OK glXGetCurrentReadDrawable: OK glXGetFBConfigAttrib: OK glXGetFBConfigs: OK glXGetSelectedEvent: OK glXGetVisualFromFBConfig: OK glXMakeContextCurrent: OK glXQueryContext: OK glXQueryDrawable: OK glXSelectEvent: OK GLX_VERSION_1_4: MISSING ---------------- GLX_3DFX_multisample: MISSING --------------------- GLX_ARB_fbconfig_float: MISSING ----------------------- GLX_ARB_get_proc_address: OK ------------------------- GLX_ARB_multisample: OK -------------------- GLX_ATI_pixel_format_float: MISSING --------------------------- GLX_ATI_render_texture: MISSING ----------------------- glXBindTexImageATI: MISSING glXDrawableAttribATI: MISSING glXReleaseTexImageATI: MISSING GLX_EXT_fbconfig_packed_float: MISSING ------------------------------ GLX_EXT_framebuffer_sRGB: MISSING ------------------------- GLX_EXT_import_context: OK ----------------------- glXFreeContextEXT: OK glXGetContextIDEXT: OK glXImportContextEXT: OK glXQueryContextInfoEXT: OK GLX_EXT_scene_marker: MISSING --------------------- GLX_EXT_texture_from_pixmap: OK ---------------------------- glXBindTexImageEXT: OK glXReleaseTexImageEXT: OK GLX_EXT_visual_info: OK -------------------- GLX_EXT_visual_rating: OK ---------------------- GLX_MESA_agp_offset: MISSING -------------------- glXGetAGPOffsetMESA: MISSING GLX_MESA_copy_sub_buffer: OK ------------------------- glXCopySubBufferMESA: OK GLX_MESA_pixmap_colormap: OK [MISSING] ------------------------- glXCreateGLXPixmapMESA: OK GLX_MESA_release_buffers: OK [MISSING] ------------------------- glXReleaseBuffersMESA: OK GLX_MESA_set_3dfx_mode: MISSING ----------------------- glXSet3DfxModeMESA: MISSING GLX_NV_float_buffer: MISSING -------------------- GLX_NV_vertex_array_range: MISSING -------------------------- glXAllocateMemoryNV: MISSING glXFreeMemoryNV: MISSING GLX_OML_swap_method: OK -------------------- GLX_SGIS_blended_overlay: MISSING ------------------------- GLX_SGIS_color_range: MISSING --------------------- GLX_SGIS_multisample: OK --------------------- GLX_SGIS_shared_multisample: MISSING ---------------------------- GLX_SGIX_fbconfig: OK ------------------ glXChooseFBConfigSGIX: OK glXCreateContextWithConfigSGIX: OK glXCreateGLXPixmapWithConfigSGIX: OK glXGetFBConfigAttribSGIX: OK glXGetFBConfigFromVisualSGIX: OK glXGetVisualFromFBConfigSGIX: OK GLX_SGIX_hyperpipe: MISSING ------------------- glXBindHyperpipeSGIX: MISSING glXDestroyHyperpipeConfigSGIX: MISSING glXHyperpipeAttribSGIX: MISSING glXHyperpipeConfigSGIX: MISSING glXQueryHyperpipeAttribSGIX: MISSING glXQueryHyperpipeBestAttribSGIX: MISSING glXQueryHyperpipeConfigSGIX: MISSING glXQueryHyperpipeNetworkSGIX: MISSING GLX_SGIX_pbuffer: OK ----------------- glXCreateGLXPbufferSGIX: OK glXDestroyGLXPbufferSGIX: OK glXGetSelectedEventSGIX: OK glXQueryGLXPbufferSGIX: OK glXSelectEventSGIX: OK GLX_SGIX_swap_barrier: OK [MISSING] ---------------------- glXBindSwapBarrierSGIX: OK glXQueryMaxSwapBarriersSGIX: OK GLX_SGIX_swap_group: OK [MISSING] -------------------- glXJoinSwapGroupSGIX: OK GLX_SGIX_video_resize: MISSING ---------------------- glXBindChannelToWindowSGIX: MISSING glXChannelRectSGIX: MISSING glXChannelRectSyncSGIX: MISSING glXQueryChannelDeltasSGIX: MISSING glXQueryChannelRectSGIX: MISSING GLX_SGIX_visual_select_group: OK ----------------------------- GLX_SGI_cushion: MISSING ---------------- glXCushionSGI: MISSING GLX_SGI_make_current_read: OK -------------------------- glXGetCurrentReadDrawableSGI: OK glXMakeCurrentReadSGI: OK GLX_SGI_swap_control: OK --------------------- glXSwapIntervalSGI: OK GLX_SGI_video_sync: OK ------------------- glXGetVideoSyncSGI: OK glXWaitVideoSyncSGI: OK GLX_SUN_get_transparent_index: MISSING ------------------------------ glXGetTransparentIndexSUN: MISSING GLX_SUN_video_resize: MISSING --------------------- glXGetVideoResizeSUN: MISSING glXVideoResizeSUN: MISSING