# Why I am not using synfig anymore

**URL:** <https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235>\
**Category:** General\
**Tags:** papagayo, import, svg, text\
**Created:** [June 10, 2021, 8:44am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235 "2021-06-10T08:44:48Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Baaz](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/c37758/32.png) [@Baaz](https://forums.synfig.org/u/Baaz)\
**Post date:** [June 10, 2021, 8:44am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/1 "2021-06-10T08:44:48Z")

</div>

why I am not using synfig anymore

first of all I appreciate all of you and  
your work I know little c++ and when I  
looked at the source it was just mind  
blowing that how much time and effort is  
gone into this program  
so let’s start by pros and the tings that  
I found interesting about it  
1 the audio quality  
as a person who worked with Adobe animate  
the audio quality is ausome in synfig  
2 the simplicity and speed of synfig is very  
nice like animate and least would take 500mb  
to 1G of ram but synfig is very speedy  
3 the best part is its free and opensorce  
like it is very nice that it’s free and lots  
of people can access it it’s just awesome  
and also it’s opensorce it’s grate that you  
can see inside of the program that you are  
using and also it means that ther is no  
telemetry  
4 it a great program for animated icons and  
simple graphics  
5 the gui (expect text boxes) is friendly and  
nice like I see lot of open source software  
that look like 90s and they don’t even have  
a dark mode but synfig gui is nice  
6 very friendly people in the forums and  
very nice forum and wiki

so now let’s go to cons

1 first of all the main thing that made me  
Ammmmm very frustrated was lack of lipsync  
tool  
like I don’t know why but like every open source  
animation software is using papagayo  
papagayo is dead out dated even the exe is even  
more out dated the appimage dosent work  
and there is only the bugy source code that  
has alot of bugs  
the only open source software that uses other  
lipsync software is open toonz but opentoonz  
vector animation just sucks  
and enve dosent have a lipsync tool  
(some one made something for it but it uses  
liberofice to it and you need to pay  
for it sreach Google  
for the video(it uses papagayo too ))  
I think the best new and open source papagayo  
alternative is rhubarb  
and it need to be add to the synfig  
2 svg to sif  
I have lot of svgs of my last animation  
in svg and I wanted to use and import some of them  
to synfig the synfig svg import is very bad  
color nodes scale and every variable in svgs  
become distorted  
but the inkscape svg to sif is better  
but also groups transparency can’t be transferred  
and also outlines become distorted  
and there will be a black layer in front of  
your shape  
the svg to sif is also out dated  
3 not having live movement and text boxes  
like it’s very hard to place something somewhere  
you want when you can only guess where it lands  
and also that’s the same with text boxes  
they need to be live and can be changed with  
mouse like blender

like there were only these three problems  
but they are very bad and don’t get me  
wrong Iam a open source / linux fan boi and I loved  
to be able to switch from animate to an open source  
alternative but sadly I couldn’t  
I will say it again I appreciate all of your  
work and time  
and I really liked synfig  
BTW a good NEWS that I heard was that in 1.6  
update lot of these problems will be solved  
I may come back

thanks alot I didn’t wanted to offend anyone  
and if I did iam very very sorry 😞  
it was just summary of my experience:)

What was your experience?same?better?  
reply!

---

<div class="post-metadata">

**Author:** ![BobSynfig](https://forums.synfig.org/user_avatar/forums.synfig.org/bobsynfig/32/175_2.png) [@BobSynfig](https://forums.synfig.org/u/BobSynfig)\
**Post date:** [June 10, 2021, 9:55pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/2 "2021-06-10T21:55:16Z")

</div>

At least for one time someone is constructive in his criticism 🙂

For the cons:  
1 - I think it is possible to use Rhubarb, just need to check the file format.  
2 - Svg import could simply be removed as the Inkscape export to Sif is more efficient. It would be less confusing!  
3 - Live rendering could be improved (and it should!)

Don’t hesitate to check new versions, as it is free by definition it will cost nothing 😉

---

<div class="post-metadata">

**Author:** ![rodolforg](https://forums.synfig.org/letter_avatar_proxy/v4/letter/r/c68b51/32.png) [@rodolforg](https://forums.synfig.org/u/rodolforg)\
**Post date:** [June 11, 2021, 9:02am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/3 "2021-06-11T09:02:02Z")

</div>

> [@BobSynfig](#):
>
> 1 - I think it is possible to use Rhubarb, just need to check the file format.

Yes, it is. And it seems to be pretty simple to implement it. I wrote some directions [here](https://github.com/synfig/synfig/issues/2169).

> [@BobSynfig](#):
>
> 2 - Svg import could simply be removed as the Inkscape export to Sif is more efficient. It would be less confusing!

As SVG is not only produced by Inkscape, I don’t know. Besides, nobody maintains both codes (Inkscape plugin and synfig’s SVG importer). As I don’t want to learn Inkscape code for now, [I’ve been working](https://github.com/synfig/synfig/pull/2137) on improving the synfig side. First making it more C++ than C, like using references and classes instead of pointers, for example.  
I didn’t pushed some other commits I already did because real life is on the way and I’m focusing on finishing the [fix for copy-and-paste issue](https://github.com/synfig/synfig/issues/1393).  
But some improvements to-be-pushed:

- fix stroke width for multiple path segments in `<path>`
- fix z (and missing Z) command in `<path>`
- implement s, S, T, t commands for `<path>`
- fix wrong tangents for q, Q commands for `<path>` (but not perfect)
- fix missing outlines for `<rectangle>`
- implement `<circle>`

I have to do yet:

- `<ellipse>` support
- fix A, a commands for `<path>` (the last one remaining)
- improve a bit the style and the transform parser

> [@BobSynfig](#):
>
> 3 - Live rendering could be improved (and it should!)

Once we confirm that 1.4.x is stable, we could try it (and break again lol).  
There could create a history pollution in current implementation, but I’ll try to solve it with the future Color Dialog, so it could be extended to other widgets. I’ll resume this work once the copy-and-paste is finally finished.  
This request could help here too: [To show continuous bounding box as we transform objects in synfig · Issue #2141 · synfig/synfig · GitHub](https://github.com/synfig/synfig/issues/2141)

---

<div class="post-metadata">

**Author:** ![lgolden](https://forums.synfig.org/letter_avatar_proxy/v4/letter/l/87869e/32.png) [@lgolden](https://forums.synfig.org/u/lgolden)\
**Post date:** [June 12, 2021, 11:28pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/4 "2021-06-12T23:28:37Z")

</div>

What took me out of Synfig was the very particular way of setting keyframes. The very concept of keyframes (in the synfig terminology) and waypoints is overcomplicated. Direct function curves manipulation is impossible and one cannot add keyframes (in the general animation terminology) to just an especific channel. A simple bouncing ball animation is an exercise in complex system analisys! 😅  
[https://i.ytimg.com/vi/2Bi–fpBhsM/maxresdefault.jpg](https://i.ytimg.com/vi/2Bi--fpBhsM/maxresdefault.jpg)

Animating more then one object or curves is disheartening. Adjusting an error or retiming some vertex will make you cry… 😰

Synfig’s powerfull parameter association is hidden by obscure naming convention, limited documentation and poor interface.

I used in class and was a disaster!

Is sad but now I’m using krita and I´m just very happy about the new animation features in version 5.0. Those features are so simple but easy to use and teach! And installing krita on windows just works (OpenToonz is another installation hell for the students!).

Inkscape and synfig would be a fantastic pair but synfig is a pain. Enve is doing a more welcoming environment. I still think that synfig is more powerful but power is nothing without control. 😢

---

<div class="post-metadata">

**Author:** ![Baaz](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/c37758/32.png) [@Baaz](https://forums.synfig.org/u/Baaz)\
**Post date:** [June 13, 2021, 5:15am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/5 "2021-06-13T05:15:24Z")

</div>

Yeah I tried enve too it’s more adobe flash like but it dosent has the fraction of synfig  
User base and because of that there aren’t that much tutorials on the net and also it dosent have a fourm like synfig and the worst part is that it totally dosent have a lipsync tool at least synfig has this bugy papagayo but enve no  
Overall I think it has a very good potential to become widespread but it’s still very new  
Opentoonz is grate for raster animation but the vector mode no maybe if you darw everything inside Opentoonz you could get some results but importing svgs is totally messed up i never forget the face of a green monstrosity that it made out of my character 🤣🤣 I don’t know how but it just  
Change my orange character to something green and the head was connected to a arm 😱 I never worked with krita thanks for your suggestion

---

<div class="post-metadata">

**Author:** ![Kai](https://forums.synfig.org/user_avatar/forums.synfig.org/kai/32/5124_2.png) [@Kai](https://forums.synfig.org/u/Kai)\
**Post date:** [June 13, 2021, 5:35am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/6 "2021-06-13T05:35:18Z")

</div>

I find synfig easy and fun to use. Its graph editor and drawing tools have rooms for improvement, but like I said, it’s fun to use.  
Sometimes things get painful when the whole program crashes though.

---

<div class="post-metadata">

**Author:** ![rodolforg](https://forums.synfig.org/letter_avatar_proxy/v4/letter/r/c68b51/32.png) [@rodolforg](https://forums.synfig.org/u/rodolforg)\
**Post date:** [June 13, 2021, 9:56am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/7 "2021-06-13T09:56:55Z")

</div>

> [@Kai](#):
>
> Sometimes things get painful when the whole program crashes though.

Does it happen often with 1.4.1 ? We tried to mitigate the crashes as much as we can ☹

---

<div class="post-metadata">

**Author:** ![Kai](https://forums.synfig.org/user_avatar/forums.synfig.org/kai/32/5124_2.png) [@Kai](https://forums.synfig.org/u/Kai)\
**Post date:** [June 13, 2021, 9:58am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/8 "2021-06-13T09:58:30Z")

</div>

It doesn’t happen often but occasionally…

---

<div class="post-metadata">

**Author:** ![rodolforg](https://forums.synfig.org/letter_avatar_proxy/v4/letter/r/c68b51/32.png) [@rodolforg](https://forums.synfig.org/u/rodolforg)\
**Post date:** [June 13, 2021, 12:11pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/9 "2021-06-13T12:11:56Z")

</div>

> [@lgolden](#):
>
> Direct function curves manipulation is impossible and one cannot add keyframes (in the general animation terminology) to just an especific channel.

You can! But first you should ‘separate’ the channels (via Composite converter).

[![](https://img.youtube.com/vi/lSh-yDohz8A/maxresdefault.jpg "Synfig - Simple bouncing ball - without squash/stretch") ](https://www.youtube.com/watch?v=lSh-yDohz8A)

Ugh. It didn’t capture the menus 😛 I’ll screenshot again (fixed)

---

<div class="post-metadata">

**Author:** ![veermetri05](https://forums.synfig.org/user_avatar/forums.synfig.org/veermetri05/32/6904_2.png) [@veermetri05](https://forums.synfig.org/u/veermetri05)\
**Post date:** [June 13, 2021, 4:15pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/10 "2021-06-13T16:15:08Z")

</div>

> [@Baaz](#):
>
> it a great program for animated icons and  
> simple graphics

I don’t think that’s true, if given time you can create complex animations in Synfig too.

> [@Baaz](#):
>
> lack of lipsync  
> tool

I don’t know much about character animation and lipsync but, I tried to learn about how After Effects does this, and they have a popular plugin called Joystick and Sliders which will simply the face rig. I am pretty sure that something like Joystick and Sliders is possible in Synfig (thanks to converts and linking), someone needs to work it. Auto lipsync would a hard part, because we need to study the audio for that.

> [@Baaz](#):
>
> there will be a black layer in front of  
> your shape

I think this only happens for specific shapes which will have inner looped vertices, and we have to manually change it’s blend method to Alpha Over.

My thoughts:  
(Generally for open source softwares maintained by communities)

The problem I see is that, these softwares are created by developer, and so the software might feel engineered. Might not be user friendly, but they have lot of potential. Most of thing that I learnt about Synfig was either reading on forum or looking at issues on GitHub. Also there isn’t much valid information available for Synfig, which also might make you feel that it had less value. @Khemardi is doing a great job making tutorials.

One thing I would also mention is Synfig is vector animation software which has ability to do tweening. And it’s features must be used, but most people use it focusing on raster (cutout and skeleton deformation type). With just a little amount of development related to vector graphics, Synfig can be best tool for vector animation and in field on motion graphics.

I would also like to know about Synfig users who have been using it for years and learn from there work and experience.

---

<div class="post-metadata">

**Author:** ![Baaz](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/c37758/32.png) [@Baaz](https://forums.synfig.org/u/Baaz)\
**Post date:** [June 13, 2021, 5:13pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/11 "2021-06-13T17:13:41Z")

</div>

> [@veermetri05](#):
>
> I don’t think that’s true, if given time you can create complex animations in Synfig too

Yeah I wold be possible but it’s a very hard way and my focus is on character animation and character animation is harder and more complex

> [@veermetri05](#):
>
> about how After Effects does this, and they have a popular plugin called Joystick and Sliders which will simply the face rig. I am pretty sure that something like Joystick and Sliders is possible in Synfig (thanks to converts and linking), someone needs to work it. Auto lipsync would a hard part, because we need to study the audio for that

After effects has a bunch of plug-ins (one of them is rhubarb)for lipsync and better than that the adobe animate has a built-in lipsync tool and it’s just soooo ez to use just give it a symbol with moth shape in it and done it will automatically do the lipsync process the auto lipsync is not hard it is here in the opensorce community I made two other posts about papagayo and rhubarb in this forum but I explain it anoder time so rhubarb is a piece of opensorce software that can automatically lipsync a audio file it dosent need a duiloge (as they say “you can provide Rhubarb Lip Sync with the dialog text to get more reliable results”)  
I like it alot because first  
It’s totally automatic  
Second  
It’s simple and reliable  
Third  
It’s using a very creative way to analyze the audio I really suggest you to read there github  
I even made a c++ code that would read through the rhubarb dat file (its on the fourm)but because I don’t know anything about synfig code I did continue it (and I’m noob in c++🤣)  
In my opinion it shouldn’t use linking because rhubarb dosent have a gui it would be hard to edit any mistakes so It should use keyframs

> [@veermetri05](#):
>
> The problem I see is that, these softwares are created by developer, and so the software might feel engineered. Might not be user friendly, but they have lot of potential. Most of thing that I learnt about Synfig was either reading on forum or looking at issues on GitHub. Also there isn’t much valid information available for Synfig, which also might make you feel that it had less value. @Khemardi is doing a great job making tutorials.
> 
> One thing I would also mention is Synfig is vector animation software which has ability to do tweening. And it’s features must be used, but most people use it focusing on raster (cutout and skeleton deformation type). With just a little amount of development related to vector graphics, Synfig can be best tool for vector animation and in field on motion graphics

Yes I really appreciate the hard work and the time that gone in to synfig the opensorce community is very interesting and nice place  
I found alot of tutorials about synfig in lot of platforms youtube fourms websites etc and that’s a very good point about synfig the thing is the animation community and especially the vector animation is small so the softwares are expected to have bugs and less features

---

<div class="post-metadata">

**Author:** ![lgolden](https://forums.synfig.org/letter_avatar_proxy/v4/letter/l/87869e/32.png) [@lgolden](https://forums.synfig.org/u/lgolden)\
**Post date:** [June 14, 2021, 12:16am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/12 "2021-06-14T00:16:36Z")

</div>

Ouch! Yes, we can! 😊 “Why didnt i figured out this solution by myself!?” is my feeling now. Response: first, I´m dumb 😂; second, I was trying to explain animation to my class and not how synfig works! 😰 Its a great workaround, Rodolfo, but it is quite challenging to someone who never animated before!

Thank you for this clever way of doing this!

---

<div class="post-metadata">

**Author:** ![Khemardi](https://forums.synfig.org/user_avatar/forums.synfig.org/khemardi/32/8668_2.png) [@Khemardi](https://forums.synfig.org/u/Khemardi)\
**Post date:** [June 15, 2021, 12:29am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/14 "2021-06-15T00:29:36Z")

</div>

Having choices is always good and nothing is wrong with using more than one tool. We just have to always keep in mind that, the more you use Synfig and tell people about it, the more interest it will get and more interest will lead to even more developers and artists so that eventually we’ll have greater development.

I like to compare Synfigs development to Blender. I remember Blender 2.4 when people would loose interest because it was too complicated to learn and the interface wasn’t the best either, but look at Blender now. Imagine if the developers didn’t stay committed and artists switched to a different tool. The fact is that I use many different software, including Synfig. But I continue to promote Synfig because I believe that one day it will become the software it was meant to be: powerful, robust, flexible and reliable.

---

<div class="post-metadata">

**Author:** ![Kai](https://forums.synfig.org/user_avatar/forums.synfig.org/kai/32/5124_2.png) [@Kai](https://forums.synfig.org/u/Kai)\
**Post date:** [June 15, 2021, 12:36am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/15 "2021-06-15T00:36:52Z")

</div>

I totally agree with @Khemardi . Synfig on its own is an amazing piece of software. And as synfig community grows, better documentation and rapid development will follow. A strong and growing community is the key for the success of any open source software.

---

<div class="post-metadata">

**Author:** ![rodolforg](https://forums.synfig.org/letter_avatar_proxy/v4/letter/r/c68b51/32.png) [@rodolforg](https://forums.synfig.org/u/rodolforg)\
**Post date:** [June 16, 2021, 7:05pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/16 "2021-06-16T19:05:23Z")

</div>

> [@lgolden](#):
>
> second, I was trying to explain animation to my class and not how synfig works!

Well, Synfig animates by ‘posing’ not via frame-by-frame (although it can be -painfully- done…).  
I finish the ball ‘poses’ via graph directly because I myself think it’s easier, but one could do it by moving the ball vertically to desired height, as I did for horizontal movement.

The only ‘catch’ was to decompose the Vector, that Synfig doesn’t do automatically/by default unlike it does for Transform value type.

Could you show me how you would do it in other software?

I saw in Moho and I find it supercomplicated.

I’d tried enve once (last year) and I could even animate anything lol (obviously I didn’t watch any video or read anything about how to do it).

---

<div class="post-metadata">

**Author:** ![Baaz](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/c37758/32.png) [@Baaz](https://forums.synfig.org/u/Baaz)\
**Post date:** [June 17, 2021, 11:41am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/17 "2021-06-17T11:41:56Z")

</div>

I found this guy’s adobe animate tutorials very helpful

[![](https://img.youtube.com/vi/Ub4jHJRleUc/maxresdefault.jpg "Adobe Animate 2021: Frame by Frame Animation [#2] | Beginners Tutorial") ](https://www.youtube.com/watch?v=Ub4jHJRleUc)

It’s about frame by frame and it’s simple

---

<div class="post-metadata">

**Author:** ![rodolforg](https://forums.synfig.org/letter_avatar_proxy/v4/letter/r/c68b51/32.png) [@rodolforg](https://forums.synfig.org/u/rodolforg)\
**Post date:** [June 17, 2021, 5:09pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/18 "2021-06-17T17:09:00Z")

</div>

Oh, nothing special then. The only thing is that one should create a new group for each frame and set an ‘auto switch’ similar how I showed [here](https://forums.synfig.org/t/a-plugin-to-convert-all-outlines-to-advanced-outlines/12111/3).

As frame-by-frame was never the Synfig focus, we could create a toolbox/panel that could provide buttons for this purpose, like: new frame at current time, new layer (in traditional image concept) aaand… I can’t see anything more XD

---

<div class="post-metadata">

**Author:** ![Baaz](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/c37758/32.png) [@Baaz](https://forums.synfig.org/u/Baaz)\
**Post date:** [June 17, 2021, 5:31pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/19 "2021-06-17T17:31:24Z")

</div>

Yeah the synfig animation side is nice and in my animations I didn’t found that much use for frame by frame but it’s essential for some animation styles and a upgrade is appreciated 😃🤪

---

<div class="post-metadata">

**Author:** ![GavinHamilton](https://forums.synfig.org/letter_avatar_proxy/v4/letter/g/8797f3/32.png) [@GavinHamilton](https://forums.synfig.org/u/GavinHamilton)\
**Post date:** [July 12, 2021, 10:25am UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/20 "2021-07-12T10:25:24Z")

</div>

Thx for sharing! That is best tutorial i have even seen 😃

---

<div class="post-metadata">

**Author:** ![SeanWilson](https://forums.synfig.org/letter_avatar_proxy/v4/letter/s/67e7ee/32.png) [@SeanWilson](https://forums.synfig.org/u/SeanWilson)\
**Post date:** [July 14, 2021, 5:12pm UTC](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235/21 "2021-07-14T17:12:30Z")

</div>

Thx you! That is really best tutorial what i seen!

[Next page](https://forums.synfig.org/t/why-i-am-not-using-synfig-anymore/12235.md?page=2)
