Suggestion: Proportional Edit Falloff

Any chance of adding a Proportional Edit Falloff mode as in Blender? The idea is that when a duck is dragged, a few adjacent ducks move with it, but less and less the further they are from the dragged duck. The Falloff distance should be editable either by e.g. measured distance or number of ducks.

Just an idea - I use it a lot in Blender.

Thanks for listening!


But we DO have it! It’s called Smooth Move tool! :smiley:

Well, how simple was that??? Brilliant!! I’ll read it up immediately.

Many thanks


Update: Yes, that’s exactly what I had in mind. Thank you again. How did I miss that???