# Sonic the Hedgehog: Intro parody

**URL:** <https://forums.synfig.org/t/sonic-the-hedgehog-intro-parody/16881>\
**Category:** Finished works\
**Created:** [January 5, 2026, 5:39pm UTC](https://forums.synfig.org/t/sonic-the-hedgehog-intro-parody/16881 "2026-01-05T17:39:05Z")\
**Posts on this page:** 1\
**Showing post:** 19

<div class="post-metadata">

**Author:** ![Svarov](https://forums.synfig.org/user_avatar/forums.synfig.org/svarov/32/8167_2.png) [@Svarov](https://forums.synfig.org/u/Svarov)\
**Post date:** [February 23, 2026, 9:29am UTC](https://forums.synfig.org/t/sonic-the-hedgehog-intro-parody/16881/19 "2026-02-23T09:29:21Z")

</div>

> [@Starh3ro](#):
>
> SynfigStudio barely takes any cpu

Yeah, because multi-core render is a mess. It renders some types of layers using all cores and then the majority of layers render using only one core.

> [@Starh3ro](#):
>
> …or GPU

Aha, because GPU render is not implemented.

> [@Starh3ro](#):
>
> …and ram

When making very basic vector graphics, yes. Something like this and it’s death: [Autumn Trees (scenery test)](https://forums.synfig.org/t/autumn-trees-scenery-test/9793)

> [@robertojguerra](#):
>
> Maybe you need an “invisible edge” in each of the fingers

Thanks, I know this technique but it’s not applicable to me because fingers are made of thick outlines, not regions.

---

_[View the full topic](https://forums.synfig.org/t/sonic-the-hedgehog-intro-parody/16881)._
