Is there any way to slow down parts of an animation? I thought i could do something with “free time” or “time loop,” but I’m currently stumped.
Note: I’m in 30fps, if my time references are confusing.
I’m trying to animate something like a wheel of fortune. So what I did was make the wheel and rotate a certain integer of 360 degrees at some time (I was originally just going to do this for 30 frames and then time loop it, but I had a weird problem where it would freeze on frame 4, 8, etc. That’s unrelated though).
Then, I made a clicker object that rotates back and forth, and I time looped that ever few frames so it’s synced with the wheel spinning.
Now, I have a wheel that spins at a constant speed for a few seconds and has a synchronized clicker object with it. I want to make the wheel slow down smoothly and eventually stop. I could do this manually by defining several intermediate points (i.e. 720 degrees at frame 30, 1000 degrees at frame 60, 1100 degrees at frame 90, etc.) but I think this will be jarring.
Is there any way to make the animation run at 1x speed to 0x speed over a certain period of time?