So today I began working on some pixel art. I created a simple magnifying glass as a 20x20 pixel art. My idea was to then import this image 4 times into synfig. Then, while using a spiral spline, have the 4 images follow the spiral and converge at the center (bonus question: how do I make a perfect spiral? I made mine by hand and thus is imperfect).
Step 1: set the canvas to 50x50 pixels, and time from 0 to 36f at 24fps (1.5s anim)
Step 2: create the spline. Not too hard… only complaint is that the only way to end the spline (that I could tell) is by closing the loop, or clicking on the tool again. (middle mouse button would be more intuitive for me…)
Step 3: import image. Image is very small and “scale” parameter is 7.8x7.8…??? so I set scale to 30x30 (and it looks a little bigger than the normal image). I notice the image isn’t very clear so I set the image to scale via nearest neighbor. Much better. Now I zoom in a lot to see the image better.
Step 4: Link the image to the spline. I click on the image, then with ctrl I click the spline (so both are highlighted) and lastly right click the spline on the canvas and select link to spline. (bonus question 2: no matter what I did, the image would change angles based on the spline so I had to manually set the angle to 0 for all 36 frames…does anyone have a better way?). At this point, the animation looks pretty cool in synfig, but … see next step.
Step 5: preview. Boy this looks terrible. my magnifying glass is hardly recognizable in the preview. Even at quality 5.0 (max) the magnifying glass is no longer circular looking at 100% zoom.
Step 6: render. I use a sprite sheet for my game so I render it as a sprite sheet containing 37 horizontal columns. Look at created image. Yup. this looks terrible and unusable.
I’m guessing my problem originates from when I import the image. (why isn’t the image imported at native resolution, I wonder…) Does anyone have any hints/suggestions?
-A new guy trying to climb the learning curve.