Okay, so after a pretty long consideration i decided to make a really big change for my animation plan.
I’m going to do it in old way (the frame by frame). I decided to do so because i really like the crispiness of the animations that were made with that style (got the anime feel!! ). Also it gives me more freedom in drawing styles. It might take longer than vector animation but i liked the frame by frame style more (and vector rendering really costs a lot of time as well, even with version 1.0.2 ).
Yet i’m still waiting for my animator table. It is quite hard to find people that actually know and can craft it so i asked my 3D animation mentor (who also focused on 2D animation and have that kind of table as well) to help me out.
But for now, here’s the plan :
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Sketching the frames (on table)
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Drawing/Outlining the frames (on table)
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Digital coloring and/or outlining (i choose Krita for this) and save the images as .png
For the BG, i gotta draw it in bigger resolution if it needs to move (like slow panning) and save it as .jpg(?) -
Import each frame to Synfig Studio
But i don’t know how should i do it though…
Should I just put each frame manually by importing one image at a time, move to the next keyframe, add another one, set each alpha, put them all in constant interpolation, and repeat?
I do like that though. It gives me more freedom in frame placement .
Is there any easier way to do this ? Will switch layer helps a lot for this ?
Also how do i put effects in frame by frame animation (like fade in/out for example) ?
I haven’t experimenting this yet so it’s all pretty much a blind guess.