Hi Guys,
While playing around with the flower animation tutorial, I came across the following
problem in synfig studio. For ease of explanation, I simplified it into the following
example. Consider a 6-second animation of a square of which the right side moves
inward and back.
What I did was the following:
- Make animation 6 seconds long
- Create a white background
- Create a red square using a filled bline region (no outline)
- Create a keyframe at 1 second
- Create a keyframe at 3 second
- Create a dynamic vertex on the right side at 2 second
- Move the dynamic vertex inward
The following is as expected:
- The animation works as expected.
- The dynamic vertex influences the right side from 1 second to 3 seconds.
The following is not as expected:
- At 1.5 seconds, eventhough the region is curved inward, the editing line
(where you can, for instance, add new vertices) is straight vertical. - Only at exactly 2 seconds are the ducks of the dynamic vertex visible,
nowhere else between 1 second and 3 seconds (what I would expect). - Duplicating at 2.5 seconds the waypoint of the dynamic vertex at 2 seconds,
doesn’t result in showing the ducks of the dynamic vertex at 2.5 seconds.
It seems to me that these last three points are bugs. Is this correct?
I have attached the example file. If so, I’ll add an issue to the bugtracker.
G.
dynvert.sifz (1.12 KB)