# Node Editor for Synfig

**URL:** https://forums.synfig.org/t/node-editor-for-synfig/12759
**Category:** Feature discussions
**Created:** [November 20, 2021, 5:19am UTC](https://forums.synfig.org/t/node-editor-for-synfig/12759 "2021-11-20T05:19:38Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![veermetri05](https://forums.synfig.org/user_avatar/forums.synfig.org/veermetri05/32/6904_2.png) [@veermetri05](https://forums.synfig.org/u/veermetri05)
#### Post date: [November 21, 2021, 4:17pm UTC](https://forums.synfig.org/t/node-editor-for-synfig/12759/3 "2021-11-21T16:17:02Z")

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Cool idea but already requested.  
@Svarov the request is about connecting and duplicating nodes (valuenode/exported values) with some visual representation similar to node editor in Blender.

> [@Simplify animation with a geometry node editor](https://forums.synfig.org/t/simplify-animation-with-a-geometry-node-editor/12189):
>
> Hello, I’m using synfig to create animations like the movement of leafs in the wind. I’m using several values nodes to create a natural movement. In fact, I find it’s not easy to modifify the animate when I try to change one node. Sometime, I need to disconnect the value on the root parameters of an object, and recreate all modify I need on an other node. In general, it’s impossible to access in all modifications, that I’m using to create the animate in a simple view. If we could have an UI li…

A issue on GitHub is already created, this is a hard to implement, will take more time, and would be a breaking change to Synfig.

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