Hi all, got a question about animating with canvases. This isn’t exactly what I did but it’s the same idea -
I drew a face with no particular expression using seperate layers for the nose, mouth, eyes etc… and then grouped all the layers together into a group layer called “Home”.
I duplicated the home group layer, changed the vertices so the face is frowning, and renamed this new group layer to “frown”.
I duplicated the home group layer again, changed the vertices so the face is smiling, and reanamed this new group layer to “smile”.
I then exported each group layer to a canvas so looking in the canvas browser I have three canvases - “Home”, “frown”, and “smile”.
I go into animate mode, go to frame 1, set the canvas parameter to “Home”, right click and set the waypoint interpolation to linear for both in and out.
At frame 8 I set the canvas parameter to “frown”, right click and set the waypoint interpolation to linear for both in and out.
At frame 16 I set the canvas parameter to “smile”, right click and set the waypoint interpolation to linear for both in and out.
At frame 24 I set the canvas parameter to “Home”, right click and set the waypoint interpolation to linear for both in and out.
The idea is that during a one-second animation the face goes from expressionless, to frowning, to smiling, then back to expressionless.
I turn off animation mode and render the scene but I’m not getting linear interpolation. At frame 7 the facial expression is still at “Home” then at frame 8 jumps immediately to “frown”.
How do I get this to render with linear interpolation so the mouth moves smoothly from shape to shape?
Thanks.