This program is really great, but without sound supported in program, it is extremely tedious and time consuming to do accurate lip syncing for any animation with a normal level of talking.
A sound layer is much needed, (even if synfig doesn’t render the sound as part of the final file) it’ll make it much easier to accurately line up talking mouths with their audio.
Also, render to video crashes and quits the program no matter what settings and filetype I try. Though render to png is still ok.
Hi Omar,
Click on > file > render, leave the format to “auto” and name the file after the format you want to generate. I often use “my_file.mkv” or “my_file.mp4” or “my_file.avi”. (be sure NOT to check “render current frame only”, otherwise, obviously, you’re not gonna have a video
The rest of the settings are recovered automatically from your synfig file settings (dimensions, length, fps…) so you don’t need to change them if you picked the right profile to start with.
I’ve been wondering. It’s been a while since I asked this question (like, 2 or more years, I think), so I think it’s about time (even though I fear the developers would be annoyed).
Are there any plans to implement sound feature while making animation? If I remember correctly, the problems hindering it were tow: one being licensing issues (exactly what issues, and why?), the other being FMOD or some library being old.
Not sure about the former, but for the latter why can’t we just ditch the library and find suitable alternatives? I still believe there might be many opensource alternative libraries out there (if they save time) that let you play and scrobble through sound? What about GStreamer?
Everything else can be easily taken care of, but the sound feature is the only major shortcoming currently (and the GPU rendering, but that’s being worked on already with Cairo). I really hope this feature can be implemented soon!