I’m new to Synfig and vector animation in general, so this might be misunderstood circumstances/previously answered/harder than I thought (besides being a field that I probably shouldn’t be attempting yet), but would it be possible to incorporate symbols—as I imagine they work—allowing pieces like mouths to jump from one frame to another without extra animation of an extra canvas?
To try to explain more clearly, I’ve seen the page “Reuse Animations” on the wiki, and it seems to be a basic version of what I’m imagining. Parts of the object are created on a sub-canvas, and in the beginning of that object-specific timeline, various frames are used for different states (“open” and “closed” in that example). However, it appears that in order to animate the object, those keyframes need to be duplicated within that canvas, as it is impossible to access them from the main project. I have seen a video on Youtube (using AI) that appears to be talking about the same thing (construction notes are at 1:47), but it sounds as though it is possible to select frames individually to the main timeline (at 3:10). Would it be more difficult than it is worth to (eventually) allow this in Synfig as well? I can see that it may be troublesome to differentiate between when the user wants to include just that frame (and if it should morph to the next) or when he or she instead wants to start an animation at that point (and when it should stop/loop), but I do not believe that this or other similar problems would be insurmountable.