When linking vertices local space (relative to layer) is used. If their layers have the same origin the linked vertices are on the same spot in he canvas but if they have different origins the second vertices is moved to the posiion of the first one relative to it’s own origin so there is an offset.
Is this a bug or designed behaviour?
Can global space (canvas) be used instead?
This is an issue that has bothered me a lot in the past, messing up my setups.
Here’s a small example file showing what happens:
dl.dropboxusercontent.com/u/281 … _temp.sifz