I’m working on a fairly simple animation where I create a spline, then link another object to it using the ‘Link to Spline’ feature. There are a limited number of objects I want to link, but each will be there more than once.
All the examples I have seen are where an object is attached to the spline and then the animation involves moving the object around following the spline. What I’m trying to do is have the objects stay in the same relative position on the spline, but to move with it; think of a string with a number of decorations attached to it; when the string moves and twists, the decorations follow it.
Everything I talk about here is before entering animation mode, I’m only editing at the moment.
This is probably working as designed and it’s possible that I’m using the wrong tool for the job, but I thought it was worth checking, this is what happens:
- Create the spline
- Create a decoration
- Select decoration and spline
- Right Click on spline and select Link to Spline
At this point the object and spline are linked, so if I deform the spline, the decoration follows the deformation, however if I move the position of the spline it leaves the decoration behind (deformations still affect the decoration).
If I subsequently duplicate the decoration, both the original and the duplicate follow the path of the spline if I move either, however at this point deformations no longer affect the position of the decorations (neither original nor duplicate).
So my questions are:
a) Am I using the right tool for the job? Is there a better way to do this (I had thought of the skeleton system, but I’m assuming the bones can’t be made to curve and ‘flow’ like a piece of string.
b) Is it possible to make objects linked to a spline move when the spline moves to a new location?
c) Can duplicates be made to automatically be linked to the spline in the same way that the original object was? Also I’d prefer the duplication of an object not ‘damage’ the link that the original object has with the spline