As of today the bones aren’t marked as experimental features anymore. So they will work out-of-the-box in our next snapshots. ![]()
Hmmm, would be possible to implement the image distortion as a separate layer, and then use the bone/skeleton layer to control it? Seems possible to me, as long as the image distortion layer is controlled by some handles.
Yes, we have considered that as “minimal implementation plan” at first. But at the end we have come to different concept. Please see the new report for details - Konstantin's weekly report #36