# Konstantin's weekly report #14

**URL:** <https://forums.synfig.org/t/konstantins-weekly-report-14/2757>\
**Category:** Development reports\
**Created:** [November 5, 2013, 10:52am UTC](https://forums.synfig.org/t/konstantins-weekly-report-14/2757 "2013-11-05T10:52:17Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![KonstantinDmitriev](https://forums.synfig.org/user_avatar/forums.synfig.org/konstantindmitriev/32/3_2.png) [@KonstantinDmitriev](https://forums.synfig.org/u/KonstantinDmitriev)\
**Post date:** [November 6, 2013, 8:39am UTC](https://forums.synfig.org/t/konstantins-weekly-report-14/2757/8 "2013-11-06T08:39:07Z")

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Everyone, thank you for your thoughts and ideas, some of them are good to consider. 🙂

> [@Yoyobuae](#):
>
> the weights of each bone over that vertex (ie. via radius handles).

… or vice versa? Selecting the bone and linked layer could display the influence for current bone as radius handles for each vertex. Just like the vertex width. So it could be “painted” the same way like with the Width Tool. This is just a quick idea, no promises yet. 🙂

> [@Yoyobuae](#):
>
> the most problematic issue with current skeleton layer is rigging each individual vertex

This is planned to get solved by allowing to link vertices to bone in the same way as we link vertices to Splines (which was implemented by you, if I remember correctly ^\_\_^)

> [@rylleman](#):
>
> One thing I’m missing very much from the current bone feature is binding layers to bones. Tell a layer, like an image, gradient or even a region, to stick to one bone (without being influenced by other bones).

This is the first task that we are heading to implement right now. So, it’s very likely, that the results will also cover this - [Relative animation?...! - #13 by rylleman](https://forums.synfig.org/t/relative-animation/2720/13)

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