Keep interoplation type when modify a value already animated

Which workflow do you prefer?

  • A)
  • B)

0 voters

I’ve modified the code to have a different behavior when user modify a parameter that is already animated.

Current behavior:
A) When user modify a parameter at a given time and a waypoint exists at that time, the waypoint’s value is modified to the new parameter value as well as its interpolations are reset to the Toolbox’s default interpolation.

Proposed behavior:
B) When user modify a parameter at a given time and a waypoint exists at that time, the waypoint’s value is modified to the new parameter value and its interpolations are kept.

Is there any kind of regression for any user work flow with this new behavior?
Thanks!
-G

B is how I would expect it to work so this seems like a good move to me.

Matt

Definitely B. If I’ve set another interpolation than default on a waypoint I probably do want to use that type of interpolation on that waypoint.

my vote to B too.

Ok, it will be included in the next release :smiley:
-G

I think I can dapt to the first 1.

I’d expect A, but like B. :slight_smile: