# Importing Animated Bones Into Video game engines

**URL:** https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324
**Category:** Animation related help
**Created:** [August 21, 2024, 1:38am UTC](https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324 "2024-08-21T01:38:01Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![mikedean](https://forums.synfig.org/letter_avatar_proxy/v4/letter/m/51bf81/32.png) [@mikedean](https://forums.synfig.org/u/mikedean)
#### Post date: [August 21, 2024, 1:38am UTC](https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324/1 "2024-08-21T01:38:02Z")

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Hello.

I am beginning to learn how to game development games as a hobby. I saw a program called Spine where you animate a vector drawing, animate it than import it into a game engine such as Construct 3, Godot, Unity, etc?

Is this possible to do this with Synfig using the bones feature after creating an animation? If so is there a guide that teaches the steps of how to do it?

Thank you 🙂

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### Author: ![Kai](https://forums.synfig.org/user_avatar/forums.synfig.org/kai/32/5124_2.png) [@Kai](https://forums.synfig.org/u/Kai)
#### Post date: [August 21, 2024, 3:49am UTC](https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324/2 "2024-08-21T03:49:29Z")

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With Synfig, you have the ability to export your animation as a **PNG spritesheet** , which can then be utilized in Godot or any other game engine.

[![](https://img.youtube.com/vi/VlD7PtFIRlo/maxresdefault.jpg "Sprite sheet Mastery in Godot: Learn to Handle Every Type of Sprite sheet Like Pro!") ](https://www.youtube.com/watch?v=VlD7PtFIRlo)

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### Author: ![mikedean](https://forums.synfig.org/letter_avatar_proxy/v4/letter/m/51bf81/32.png) [@mikedean](https://forums.synfig.org/u/mikedean)
#### Post date: [August 21, 2024, 1:20pm UTC](https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324/3 "2024-08-21T13:20:22Z")

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Thank you for the reply and video. The original question is regarding how to upload a complete animation created in Synfig to a game engine using a tool like SPINE or DRAGON BONES. I saw a post after researching the question that this has been strongly suggested to the developers YEARS ago and was ignored and basically declined. There was another tool called (Lottie) which is a plugin. But from what I’ve read had not been implemented to export bones.

Is this in development?? ( Bones into the lottie plugin)

If not I don’t need to waste my time with the software anymore at least for this usage

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### Author: ![BobSynfig](https://forums.synfig.org/user_avatar/forums.synfig.org/bobsynfig/32/175_2.png) [@BobSynfig](https://forums.synfig.org/u/BobSynfig)
#### Post date: [August 21, 2024, 6:54pm UTC](https://forums.synfig.org/t/importing-animated-bones-into-video-game-engines/15324/4 "2024-08-21T18:54:01Z")

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To make it short, Synfig is not what you look for.
