I am trying to do long and complex animation, with same characters used in several scenes. Because complexity, it has several scenes, and every scene will be in separate sifz file.
I have created every character in separate sifz file.
- For every scene, I create new animation. Then I import character. Then starts trouble:
when doing anything to character (moving bones), synfig wants to have original open, and all changes are done to that. Should I make separate copy of each sifz file containing character, so that there is copy of original character file for each scene?
And what about characters that should be multiplied, for army of soldiers I have one soldier, how to make dozen of them?
- I am trying to follow steps in https://wiki.synfig.org/Doc:Reuse_Animations for makeing re-usable animation. However, on step ‘Double click exported canvas’, opened canvas is much smaller. I have preferences set to have 1280x720 canvas, but when opening exported canvas with double click, I get much smaller, and canvas showing only one arm from my character. I can change size of canvas, but my character will be also resized so that still I see only one arm.
What is supposed workflow and way to work?