So I’m making a little dancing animation where my character will change facial expressions.
However, my character has freckles and I have no idea how to have the freckles follow the facial features (aka distort it in a way that will look natural)
So I’m making a little dancing animation where my character will change facial expressions.
However, my character has freckles and I have no idea how to have the freckles follow the facial features (aka distort it in a way that will look natural)
I figured out I can use skeleton deformation, but I’m sure there is a simpler way. Having to realign every child bone whenever I moove a parent bone is annoying lol
Must to be by morphing, or can be switch from a library? Some like this one: https://m.youtube.com/watch?v=AkBjsOu_eMY