# How to fix vertices not following bones correctly (solved)

**URL:** https://forums.synfig.org/t/how-to-fix-vertices-not-following-bones-correctly-solved/14650
**Category:** Animation related help
**Created:** [December 21, 2023, 10:48am UTC](https://forums.synfig.org/t/how-to-fix-vertices-not-following-bones-correctly-solved/14650 "2023-12-21T10:48:09Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Majkel](https://forums.synfig.org/user_avatar/forums.synfig.org/majkel/32/190_2.png) [@Majkel](https://forums.synfig.org/u/Majkel)
#### Post date: [December 21, 2023, 10:48am UTC](https://forums.synfig.org/t/how-to-fix-vertices-not-following-bones-correctly-solved/14650/1 "2023-12-21T10:48:09Z")

</div>

I’m trying to make raptor run animation and I’m trying to use bones for that. I made model, linked to skeleton and animated skeleton. But when I look at how it got animated it gets weird. 1 leg in front works just fine but the one in the back (copy) just acts weird.

Both legs are 1 main layer with few additional layers where each vertex connected to bone, all layers and groups have 0, 0 origin

EDIT: I think the problem was scaling down group. After deleting broken leg and copying leg instead scaling down group I just adjusted local length of bones

 ![leg1](https://forums.synfig.org/uploads/default/original/2X/b/b0bf0de90b44233a4b7d517346f83ce3010b4ea9.png)  
 ![leg2](https://forums.synfig.org/uploads/default/original/2X/1/10977bf7396a1af2c3cd625af75a032d58469e86.png)
