I created a rectangle with the spline tool, and attached it to a Skeleton Deformation layer. However, when bending it, the lines get all weird and it looks generally bad:
Any way to avoid this? Or, better yet, is there a way to set up a skeleton so that it bends the vectors themselves rather than treating it as a bitmap image? (yes, i know i can edit the vectors themselves, but obviously that’d take a lot longer than having some sort of skeleton set up)
i’m trying to animate an arm, so a skeleton would make more sense. yes, i could break it up into parts and use a normal skeleton, but i want to be able to bend it to make it more flexible
curve warp still treats the object as a bitmap object
this worked, thanks for the help!
i initially thought each skeleton bone had to be attached to separate objects but yeah, they can be attached to specific nodes and control a single object that way.
i’ll be sure to keep this in mind too whenever i use the curve warp