# Gym girl rig with 22 bones!

**URL:** <https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084>\
**Category:** Work in progress\
**Created:** [April 29, 2026, 9:05am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084 "2026-04-29T09:05:01Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![robertojguerra](https://forums.synfig.org/user_avatar/forums.synfig.org/robertojguerra/32/8271_2.png) [@robertojguerra](https://forums.synfig.org/u/robertojguerra)\
**Post date:** [April 29, 2026, 9:05am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/1 "2026-04-29T09:05:01Z")

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[![](https://img.youtube.com/vi/t0Pp2Zhk4qE/maxresdefault.jpg "anime gym girl animated") ](https://www.youtube.com/watch?v=t0Pp2Zhk4qE)

This is my cutout girl rig… she is not a character for any particular story… she’s a model for future characters.

I need to work more in the hip area. Any suggestions or references are welcome. I can make extra moving parts if needed.

Notice that the knee is double-jointed. I want to make it look more smooth while shaking left-right. The extra joint is automatically rotated, following the leg flexion (shown in the screenshot).

Notice that the torso has 3 segments. This is needed for hip-dancing moves. I made part of the video with the front chest transparent, so we can see the extra joint.

The forearms and hands are selectable: thumb toward viewer, and palm toward viewer.

The lower leg is selectable: front view, 3/4 view and side view.

The feet are selectable: 8 different view angles (for the future).

I already have the 3/4 view and side views ready in Inkscape. The double joint knees make it possible to bend up to 165 degree while looking natural.

 ![image](https://forums.synfig.org/uploads/default/original/2X/4/49dfb956661e378f43e14bb9620c8ce425d0cc0a.png)

 ![image](https://forums.synfig.org/uploads/default/original/2X/c/c4b0ef4f525438b10e53779e923f8e6ad566d7c4.png)

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**Author:** ![synme](https://forums.synfig.org/user_avatar/forums.synfig.org/synme/32/4220_2.png) [@synme](https://forums.synfig.org/u/synme)\
**Post date:** [May 4, 2026, 9:27am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/2 "2026-05-04T09:27:52Z")

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The skeleton is one of the hardest things to make, you’ll progress quickly for the rest.

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**Author:** ![robertojguerra](https://forums.synfig.org/user_avatar/forums.synfig.org/robertojguerra/32/8271_2.png) [@robertojguerra](https://forums.synfig.org/u/robertojguerra)\
**Post date:** [May 5, 2026, 12:17am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/3 "2026-05-05T00:17:43Z")

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It took me 3 weeks in Inkscape work, to make the joints rotate nicely and continuously (for all 3 views).

There’s something special I did to get the hips right.

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**Author:** ![synme](https://forums.synfig.org/user_avatar/forums.synfig.org/synme/32/4220_2.png) [@synme](https://forums.synfig.org/u/synme)\
**Post date:** [May 5, 2026, 8:15am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/4 "2026-05-05T08:15:52Z")

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I don’t know if you’ve consulted any tutorials on the subject, but the tutorials in question were created to help people succeed.

Here you have the base of the bone:

> **[Bases de l'Animation par Ossatures - Synfig Animation Studio](https://wiki.synfig.org/Doc:Basic_Bone_Tutorial/fr)**

I’ve completed part 2 of the tutorial.

And then I created this complete tutorial:

> **[Bases du Morphing par Ossatures - Synfig Animation Studio](https://wiki.synfig.org/Doc:Basic_Bone_Morphing/fr)**

Or

> **[Basic Bone Morphing — Synfig User Manual 1.5.1 documentation](https://synfig.readthedocs.io/en/latest/tutorials/bones_morphing.html)**

All the old tutorials are here:

> **[Tutoriels - Synfig Animation Studio](https://wiki.synfig.org/Category:Tutorials/fr)**

And the new ones are here:

> **[Synfig User Manual — Synfig User Manual 1.5.1 documentation](https://synfig.readthedocs.io/en/latest/index.html)**

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<div class="post-metadata">

**Author:** ![robertojguerra](https://forums.synfig.org/user_avatar/forums.synfig.org/robertojguerra/32/8271_2.png) [@robertojguerra](https://forums.synfig.org/u/robertojguerra)\
**Post date:** [May 6, 2026, 5:11am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/5 "2026-05-06T05:11:52Z")

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No. I haven’t seen those manuals. They look very informative 😃

I have the same method, but I had to figure out other ways for the torso, hip and knee

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**Author:** ![zainal](https://forums.synfig.org/user_avatar/forums.synfig.org/zainal/32/8504_2.png) [@zainal](https://forums.synfig.org/u/zainal)\
**Post date:** [May 17, 2026, 3:59am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/6 "2026-05-17T03:59:07Z")

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> [@robertojguerra](#):
>
> I need to work more in the hip area. Any suggestions or references are welcome. I can make extra moving parts if needed.

If I’m not mistaken, are you moving the group using bones?  
Do you know about SmartBone in Moho?

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**Author:** ![robertojguerra](https://forums.synfig.org/user_avatar/forums.synfig.org/robertojguerra/32/8271_2.png) [@robertojguerra](https://forums.synfig.org/u/robertojguerra)\
**Post date:** [May 18, 2026, 2:11am UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/7 "2026-05-18T02:11:27Z")

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I am using a switch-group for each limb. Each limb is a png image. I don’t make subgroups because I didn’t learn to make them work with skeletons.

I know a little about smart bones. I think they combine warping and switch in a bone. Maybe I am wrong… maybe I am confusing it with a Vitruvius bone

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**Author:** ![blackboyfan](https://forums.synfig.org/letter_avatar_proxy/v4/letter/b/aca169/32.png) [@blackboyfan](https://forums.synfig.org/u/blackboyfan)\
**Post date:** [May 28, 2026, 5:33pm UTC](https://forums.synfig.org/t/gym-girl-rig-with-22-bones/17084/8 "2026-05-28T17:33:59Z")

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This is soooo cool. I wish I could have a look at your technique.
