If i had a lot of money, i would probably pay for a fork, a synfig2Blender integration - i’m shure it would be the best animation package, but i’m not Google
If you look at synfig features, and when you visit the gallery for the first time (this one is my favorite synfig.org/Image:Pirates_of_Voria.png), your first reaction is “awsome!!!”, “amazing !! great !!!”, and you call your friends in the CG industry to show them this pearl.
On the paper, Synfig provide all what you need, and more, to make cartoons and short animated moovies. So why is there so few moovies in the gallery?
So you give it a try. And, well, it’s easy to use, as you said. But…
After a while, and once your are tring to make realy nice pictures and animating then, you realise that things are not so great. The interface is really too slow, managing keys and animated params becomes impossible if you’re animating more than a baloon.
I took some time to read the wish-list. Most of thoses whished tools are not necessary if you want to make cartoons :coding this will be a fine mess of time…
After ten years of using Blender, making articles, web sites adn DVD about it, i know that most peoples find it hard to use or begin with - and it’s true, first steps are quite hard. But once you got it, this tool is your friend, it do not consume your energy, and the’s no limit.
With Synfig, it’s the contrary.
You talk about short/medium term - and i understand - coding is hard and take time. But, in my opinion, the lacks of the actual interface (including the use of gtk) combined to the “wish list” and the growing popularity of synfig is a spiral that will, in long term, lead this project to be abandoned.
Once again, that only my opinion.
(sorry for my poor english)