Netbeans configuration and building synfig , everything is working fine in linux as I followed your guidance and documentation but When I try to configure IDE in windows it is giving me error saying Specific file not found plus When I build synfig with MinGW , I could not be able to find _debug folder. Can you please tell me why is it so on windows ?
As Konstantin said, the first task is to be able to make your first build and read the developer manual: at least how to contribute and about code structure.
What specific file is missing?
_debug and _production folders are created by the build scripts (eg. ./2-build-debug.sh). So maybe you should create yourself for netbeans or do your first build following according to this manual page first.
Actually , It says Cannot run program āechoā (in directory āD:\SYNFIG\synfig-masterā): CreateProcess error=2, The system cannot find the file specified.
I have build synfig on linux according to manual page by running build scripts. It gives _debug and _production folder as mentioned. Everything works fine on linux. I am just curious as I use both OS so why the build scripts not creating _debug folder when I run them on windows MinGW. I can execute synfigstudio on MinGW but when it comes to configuring Netbeans on windows in properties>build>make>build result , I could not be able to find _debug folder browsing from there. Thatās the issue only on windows but works fine in linux
The shell (.sh) scripts are supposed to run in a āposixā command line interface like MSYS2 or CYGWIN.
In a IDE, youāre supposed to run make directly for building.
Hi @harshagrwl yes there is still room for lots of improvement and if youāre read the last yearās idea there was two types of vectorization only one is currently implemented. I would suggest you to start reading the issue from last year to get an idea about everything related to vectorization of bitmaps.
you can refer https://github.com/synfig/synfig/pull/930 for what was implemented last year. In case of doubt you can message me here or create a new thread in forum
I have set up the development environment. Now for choosing an issue, Iām confused because most of the GUI related ones have already been assigned to someone else. While the rest are not related to gtk hacking.
Anyway, here is one that no oneās working on right now. Do I wait for approval or go ahead and start hacking right away?
Please let me know where is directory with synfig source code located? Is it āD:\SYNFIG"?
On windows you have to execute ./2-build-debug.sh script to re-build (execute it from MinGW console).
Choosing properties>build>make>build result in NetBeans wouldnāt work.
Please check this link for details on how to rebuild.
@KonstantinDmitriev Hi there! I was going through synfig GSOC 2020 project ideas and I came across Simplify building process by utilizing Conan C++ package manager and I would like to work on it, could you please guide me? Thanks.
Me manually including iostream before using std::cout
Checking the final value of Time t
And the output I get
After Iām done checking I remove those codes again. But I have to repeat that same task for every file I open. Include the header, check values, and remove them again before committing the changes.
I better start using info() from now on instead. To save more time and reduce finger muscle strain .
There is synfig::info, synfig::warning, synfig::error and synfig::debug. They use printf notation though. So you have to know the primitive type youāll get. And donāt forget to use .c_str() for printing string like char* (ie, "%s").
Hi! I have built synfig as per the given instructions and read the contributing guidelines while setting up my NetBeans on windows 10 i couldnāt find _Debug folder plz can you tell me why
Hi, I have been trying to understand the code involved in Lottie Exporter plugin and I believe I have a decent idea of how it works now. I have fixed two issues related to it, add support for variable gamma correction and convert methods for simple circle layer.
I would like to now go ahead and start working on the project Improvements for Lottie exporter plugin. @AnishG , @KonstantinDmitriev what would you suggest as a good starting point?