Game trailer (HopSquash!) assets made using Synfig, and keyframe tweening


#1

Not sure if this is interesting to you guys, but with Synfig I was able to take care of the graphical assets of my game trailer.

I used Synfig to create the text screens, so any time there is text and imagery, that is a screen completely layed out in Synfig and dropped into Shotcut. The scaling animation was done in Shotcut though.


#2

There are text elements that look fuzzy or pixelated in relation to the sharpest ones


#3

Hey thanks for the feedback! Which ones are fuzzy? (I’m usually a stickler for this stuff, but I must admit I’m cutting corners later in the project as it’s dragging out)