Game trailer (HopSquash!) assets made using Synfig, and keyframe tweening


Not sure if this is interesting to you guys, but with Synfig I was able to take care of the graphical assets of my game trailer.

I used Synfig to create the text screens, so any time there is text and imagery, that is a screen completely layed out in Synfig and dropped into Shotcut. The scaling animation was done in Shotcut though.


There are text elements that look fuzzy or pixelated in relation to the sharpest ones


Hey thanks for the feedback! Which ones are fuzzy? (I’m usually a stickler for this stuff, but I must admit I’m cutting corners later in the project as it’s dragging out)