Hello, this is my first post in the forum, and it’s a beginner question (I hope not very annoying). I also want to apologize for my spanglish in advance.
I’m testing diferents features of synfig, and now I’m learning how to make an object follows a bline.
I’ve read the tutorial, and it’s ok, but then I do some changes and it doesn’t work as I expect when the bline is a circle (or the bline is a loop one).
For example, I want to simulate a planet orbiting around the sun. I create a simple circle layer for the planet, and a bigger bline with the circle tool (checking the outline bline option). Then I link the circle layer to the outline bline.
So far, everything is fine, but at this point, I don’t know how to make the animation.
I add a keyframe at 0s, then I add a second one 12 frames later and I change the position of the planet. It works. I add a third keyframe at 1s without problems.
But when I add another one, changing the position of the planet beyond the vertex duck on the bottom of the bline, the planet changes its direction in the animation.
How can I tell synfig what direction the circle layer has to follow?
Planet animation.sifz (1.98 KB)