I just completed this animation in synfig. I had fun making it and I also discovered other uses of filter groups also made more use of the bevel layer. This was also a way of challenging myself to make a rigged character without using bones thanks to the powerful linking properties of synfig has, I was able to make this. So really, does software matter?
The software does matter, but nothing replaces talent and work to push the possibilities to the limits.
You could buy a Steinway D-274 piano above 100.000€, if you are a beginner, it won’t make you play better than a 200€ entry-level keyboard ![]()
I totally agree. Well said man
Skills also play a huge role
This post makes me remember THIS discussion, in simple terms just learn all that is needed, then create your animations. There are people up today that use Ms paint to create animations, to them no commercial or open source software, can do the job better.
Yeah, that’s true![]()
. Maybe all we should be focused on is the final outcome and not the software, that’s another way of viewing it
Wow! This is one smooth flipbook animation. It reminds me of a time when I used synfig for graphic design. This was after I learnt to use the curve warp layer so I used it to manipulate the shapes of long png image of a rope to bend it to different shapes and it was awesome. I’ll see if I can find the images so that I can share them here. I guess if you understand what a software does it, you can use it even more creatively.
Among the advantages of a software:
- Undo/redo
- Layering
- Composition
- Easier timing and synchro
- Possibility of modification afterwards
- Repeatability
- Tweening when applicable
- others things for sure!
Direct drawing/animation/painting is “one shot”, you need to plan everything in advance and have to draw from front to background.
Note: you can still create flipbooks with a software and print them after ![]()