Bones / Skeletal Movement not creating a keyframe


#1

Hello,

I am trying to do a character animation with bones by I cannot get the bone movement to create a key at the selected frame, what am I missing? Can I add a key manually?

thanks


#2

Did you enabled “Edit mode”?
The canvas workarea should be surrounded by a red thick frame.


#3

Yep, it does work if I move an object around the canvas, just moving a bone doesn´t create a key.


#4

It’s an expected behavior. You always create keyframes manually. Think of them as just marks on the timeline. On the other hand, waypoints are created automatically when you’re in edit mode.


#5

Okay, found out how to now. I was trying to click/drag/insert in the timelime :wink: (too used to video editing I guess…)

EDIT: Hmm maybe not, this is too confusing. I just dont get it. I can set them manually if I use a star shape as an example and move/scale that around but, I can even “add a waypoint” but not with bones.

I don´t get the logic about that, any tutorial about this online?

EDIT2: I assume this doesn´t yet work for the timeline? It isn´t part of this tutorial:
https://wiki.synfig.org/Doc:Basic_Bone_Morphing


#6

Okay certainly this had something todo with my file or the way I imported the sif from inkscape. I redid everything and now it works. sigh… that was a long road :wink: