Best way to keep track of bones? (For Z-ordering - 1.0 Release Candidates)

Hi, all!

Has anyone found a good way to keep track of which bone is which when rigging a skeleton layer? When I have to go in afterwards and change the z-depth, I can never figure out which one to change.

What would be really great (in my opinion) would be the ability to name bones.

This is specifically for skeleton deformation layers in the 1.0 release candidates.


Oops… I just realized that I CAN change the name parameter. I think that will be a good solution for now.

I love the new RC4 & 5 by the way. It runs fast and smooth on my Windows box. Great work on the skeleton layers, too!