I am trying to “morph” (?) a pentagone into a hexagone : I can easily approximate the position of the 5+1 vertices of the pentagone by using a model of hexagone.
But I wish I can do that “exactly” : I exported the vertices list of the hexagone, but when I link the 5+1 vertices of the pentagone, I can no longer animate them, meaning from original to linked values.
Is there anyway way to do that properly ?
Thanks a lot,