Hello,
I am trying to “morph” (?) a pentagone into a hexagone : I can easily approximate the position of the 5+1 vertices of the pentagone by using a model of hexagone.
But I wish I can do that “exactly” : I exported the vertices list of the hexagone, but when I link the 5+1 vertices of the pentagone, I can no longer animate them, meaning from original to linked values.
Is there anyway way to do that properly ?
Thanks a lot,
I dont understand anything about you wirte, but if you are looking to make some like this?
well if you want here is the .sifz
penta to hex.sifz (8,0 KB)
I hope it can help you.
Thanks for your help @lobozamora !
I will try to be more precise. Here is how I made the animation below :
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Make a pentagone
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While in animation mode, I add a vertex [keep shape]
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I animated the 5 vertices of the pentagone + the new inserted one towards the vertices of an hexagone (as a model)
The animation looks okay, but since I am learning, I wonder if I can do that properly.
So I thought I could try to link the vertices of the pentagone (5 + the new inserted one) to an exported value : the list of vertices from the hexagone.
But that does not work and I am quite sure there is a way to do that properly…I am still working on that…
@malkadulion Did you find any way to do that ?
Unfortunately no ! But I am pretty sure it is somehow doable, maybe not in the way I suggested, but still doable
Good luck !