Library of poses

ohhh … i have got an idea :
Automated-LibraryOfPoses-DarkSpace.gif
Project : Automated-LibraryOfPoses-DarkSpace.sifz (31.4 KB)

Humm…got it , Bezier, Bline, Spline manipulated parameters :slight_smile:)))
Ok, not very revelant here cause i “attack” boolean parameter…but can you see the pendulum animated nice hears following sea waves ?

Edit : Gremlins opening the file for me !!!
1 : rename it as .gz
2 : open it with archive manager,
3 : in the file, remplace

by

4: save file , close archive manager (or redo archive depend of archive manager)
5 : rename it as .sifz and open it.
6 : connect by hand what we disconnect in text file : select in children panel “TimeLineCursor”
7 : for each link1 and link2 , of each eye position (eyesOpen, eyesClose…) convert link as “vectorx” connect it
End Edit

see(:ya!

:open_mouth: :open_mouth: :open_mouth:
Hey guys!
stop doing your own GUI!!! Let it to the developers! :imp:

:laughing: :laughing:

-G

Sorry, but it’s Synfig fault… he is so powerfull that now he is generating (in the mind of the users) his own UI and Tools !

<Edit 03/30> Another idea for use of this “Layer linking feature” is a script (internationalized) who analyse text sub title file (.srt) and generate Spline path on “Character template / Lipsync tool - widget” without papagayo<End Edit 03/30>

This reminds me a lot of the various rigging creations made by various artists in Blender to manipulate a model.
I’ve always liked sliders and toggles for controlling feature in Blender. This has a lot of potential, especially for cutouts.

Hi!

Little teaser update of my cut-out animation template.

Greetz!

Will your cutout template work with 4 legged creatures? Stickman for 4 legged creatures

Hi!
The template menu is just an empty graphical shell used to facilitate the viewing of certain layers on the timeline (by changing their opacity to either 0 or 100) It’s my cheap synfig version of the switch layers in for example anime studio or creatoon or the cell layers in Toonboom. The menu template contains a body layer which in turn contains several body shapes (front, side ect.) So whatever you put in those layers will become visible when you use the menu and that includes creatures with any amount of legs. You will have to do the rigging yourself though. I was planning the use the stickman version for rigging characters in the template but the old windows version can only contain one stickman figure at a time and since the build of the new 0.64 windows version is not workable and stable yet, I am currently using standard cut-out rigging as shown in Genete’s old tutorial.

Greetz!

Hi!
Short video of work in progress with 2 menus, head and body, implemented.
Greetz!

youtu.be/KP0DVmxTRgo

Can you include a license file with your sif that says CC-Zero 1.0
creativecommons.org/publicdomain/zero/1.0/
kinda like the character template morevnaproject.org/2013/04/10/ch … -released/

With Synfig released for windows now you can focus on Library of poses. So I have a question will you release your library of poses under CC0?

Yes and yes.

Can you license it right now under CC0 by putting the library of poses in a zip file with License document kinda like the character template
morevnaproject.org/2013/04/10/ch … -released/

Hello john,

What do you not understand in the sentence Posted: 02 Aug 2013 06:51 , “Yes and yes.” ?
Darkspace65 will, because he is very openmind, share his work.
That’s very powerful people who freely share the work they did.

John, i’m sure you re very impatient to work with “Synfig v0.85” and/or “Library of Pose v 2.35” … and that’s great ! , but can you less insist … ? that’s could be stressy …

Hi!

Work done so far on the switchlayer-template:

Finished menus of all head poses: frontal, side three quarters, left and right.
Finished menus of all body poses: frontal, side and three quarters, left and right.
Finished implementation of mouthshape-menu with 15 shapes linked to all 4 head poses so when you change the head pose you will keep the same mouthshape.
Next on the todo list is the eyeshape-menu with again 15 eyeshapes linked to all the 4 head poses so when you change the head pose you will keep the same eyeshape. Don’t know yet whether to do a seperate menu for the eyebrows or keep them locked onto the eyes.
Then will come the handshape-menus (lefthand and righthand seperatly) which will be partially linked to the bodyshapes and there will also be a propshape-menu, which makes it easy to change props on characters like hats, scarfs or even a different hairstyle.
Linked to the switchlayer-template is the cutout-animation-template which will contain an easy rig setup at first and probably in a later phase will also make use of stickman-templates.
I also have to solve the render issue because when you render your stuff now the the whole menu template will be rendered along with it and that of course is not the intention, lol. A python script can probably solve that. The menu at the moment is suited for one character but it should be possible to have more then one character in the canvas, each with it’s own menu attached to it.
Also all the templates I use, wether it is the switchlayer-, cutout- or storyboard-template are used in beta phase on a production I am working on which is roughly a 10 minute pilote of an animation series made with synfig which is currently in animatic phase so I will probably start to fiddle on an animatic-template too, :wink: ,because everytime I come across something in synfig that annoys me (sorry developers :smiley: ) then I try to go around it using a template and although the templates are mostly for personal use I will share them with the community under whatever license necessary once they are finished and prove to be useful or helpful.
Greetz!

Hi!
New update on my switchlayer-template. This is not an animation as such, but more a representation of me testing the current possibilities of the menu(s) and getting rid of any possible bugs. I know there are flaws in the headposes of the example character, but I was lazy and used the same poses for left and right. :unamused:
Greetz!
template.gif

It would be a nice feature if our new common UI elements of Synfig Studio can be hidden, and there is a canvas window be shown for end user only. The TALENT/Advanced user as darkspace65 can develop his/her own UI for specified requirement as this poses library UI.

Let me have a test and try this library of poses and invest more to see if I can figure out what is needed in UI part to achieve this advanced (even unique) function weekend.

Have you taught about doing a collab with Zegaldis who made the character template morevnaproject.org/2013/04/15/ch … -tutorial/ By the way how well does this work with the character template?

This plugin should totally be crowd sourced with the flexible funding option

Here is an example of a successful crowd sourcing campaign for something like this kickstarter.com/projects/cgm … 0?ref=live

Hi!

No, and I would not have time for that anyway, but I think both templates can stand side by side. Zegaldis his template is far more advanced and by any means more professional while mine is aimed more at the beginner.

It does not. Rigging will be just simple basic cut-out animation. In time maybe I will add another version that will use basic stickman figures, like the ones created with the python script.

No money means no pressure, no pressure means no deadline, no deadline means fun. :smiley:
Greetz!

Hi!
Incorporating the early implementation of the rigsystem in the template.
Greetz!
template02.gif

You would love the implementation of this:
github.com/blackwarthog/synfig/ … -rendering

(Notice the name of the branch… :wink:)
-G