Hi!
With everybody (including myself) being excited about the new bone and bone deformation features, one might easily forget that you can also rig simple cut-out characters with the new group transformation widget. Here is a basic rig (it has no switch layers for mouth, eyes and hands yet) I constructed without using a bunch of rotation layers and only two exported values (those can increase when you get more complex characters).
Pivot points are accessible via sets.
nice, I want to get more time on synfig, otherwise I will be an outdated “developer”.
thanks for this clear and intuitive introduce of new feature/s.
Several tutorials are in the pipeline. Just have to find the time to organise them and put them on the wiki. I will try to make up a draft as soon as possible.
Greetz!
Made up a draft tutorial, tried to make it as idiot proof as possible, but still need to check for style, language and eventual procedural errors. Think it’s already usable though. wiki.synfig.org/wiki/Doc_talk:Cu … ion_Widget
Thanks a lot! I am not totally up to speed yet with all the wiki markup lingo.
Yes. I thought so too, but I will use it later in the tips section and add the procedure of automatic joint patches and line removal when you do cut out using vector images made in Synfig (or Inkscape).
Greetz!
very useful tutorial, thanks!
… and your proposed follow up on removing joint lines seems quite appealing: can’t wait to discover how you propose to do this.
B.